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RigidBodyPhysics 1.0.1 Source Code

RigidBodyPhysics is a cross-platform implementation of the Rigid body physics component of X3D for use with H3D API. This version of RigidBodyPhysics is tested against H3D API 2.1.1.

RigidBodyPhysics add rigid body physics models for use in H3D API. Which means that the user can build scenes in which object behave in a physically correct manner. Rigid body physics means that the objects are treated as solid, unchangeable sets of mass with a velocity. These bodies can be connected with the use of various form of joints, that allow one body's motion to affect another.

RigidBodyPhysics for H3D API use ODE (Open Dynamics Engine) by default but can also be compiled with partial support for PhysX or Bullet as physics engines.

This is a bug fix release for version 1.0.
Changes for version 1.0.1:

- Fixed a bug with "fixed" option and ODE.
- RigidBodyPhysics now compiles on 64 bit systems and
Ubuntu 9.10 and gcc 3.1.1.
- CMake updates.

  • RigidBodyPhysics
  • H3D
  • X3D
  • Haptics

Submitter: Markus
Released: Tue, 06-Apr-2010

Version: 1.0.1
Downloads: 1907
File Size: 453.00 KB
Platform: None
Home Page: SenseGraphics

Rating:   (0 Votes)

Download Times:
Modem(56k) : 1.2min
ISDN(64k) : 1.1min
DSL(768k) : 5s
LAN(10M) : 0.41s

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RigidBodyPhysics 1.0.1 Source Code copyright 2019 http://www.h3dapi.org

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