AudioClip.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __AUDIOCLIP_H__
00030 #define __AUDIOCLIP_H__
00031 
00032 #include "X3DSoundSourceNode.h"
00033 #include "X3DUrlObject.h"
00034 
00035 namespace H3D {
00036 
00086   class H3DAPI_API AudioClip : 
00087     public X3DSoundSourceNode,
00088     public X3DUrlObject {
00089   public:
00091     AudioClip( Inst< SFString>  _description      = 0,
00092                Inst< SFBool  >  _loop             = 0,
00093                Inst< SFNode  >  _metadata         = 0,
00094                Inst< SFTime  >  _pauseTime        = 0,
00095                Inst< SFFloat >  _pitch            = 0,
00096                Inst< SFTime  >  _resumeTime       = 0,
00097                Inst< StartTime  >  _startTime        = 0,
00098                Inst< StopTime  >  _stopTime         = 0,
00099                Inst< MFString>  _url              = 0,
00100                Inst<  SFTime  >  _duration_changed = 0,
00101                Inst<  SFTime  >  _elapsedTime      = 0,
00102                Inst<  SFBool  >  _isActive         = 0,
00103                Inst<  SFBool  >  _isPaused         = 0,
00104                Inst< TimeHandler > _time_handler   = 0 );
00105 
00107     virtual void ALrender();
00108 
00110     static H3DNodeDatabase database;
00111   };
00112 }
00113 
00114 #endif

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