Circle2D.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __CIRCLE2D_H__
00030 #define __CIRCLE2D_H__
00031 
00032 #include "X3DGeometryNode.h"
00033 #include "SFFloat.h"
00034 
00035 namespace H3D {
00036 
00045   
00046   class H3DAPI_API Circle2D : 
00047     public X3DGeometryNode {
00048   public:
00049 
00055     class H3DAPI_API SFBound: public TypedField< X3DGeometryNode::SFBound,
00056     SFFloat > {
00058       virtual void update() {
00059         H3DFloat d = 2 * static_cast< SFFloat * >( routes_in[0] )->getValue();
00060         BoxBound *bb = new BoxBound;
00061         bb->size->setValue( Vec3f( d, d, 0.f ) );
00062         value = bb;
00063       }
00064     };
00065 
00067     Circle2D( Inst< SFNode      > _metadata = 0,
00068            Inst< SFBound     > _bound = 0,
00069            Inst< DisplayList > _displayList = 0,
00070            Inst< MFBool      > _isTouched = 0,
00071            Inst< MFVec3f     > _force = 0,
00072            Inst< MFVec3f     > _contactPoint = 0,
00073            Inst< MFVec3f     > _contactNormal = 0,
00074            Inst< SFFloat     > _radius = 0 );
00075    
00077     virtual void render();
00078 
00079 #ifdef USE_HAPTICS
00082     virtual void traverseSG( TraverseInfo &ti );  
00083 #endif
00084 
00091     auto_ptr< SFFloat > radius;
00092 
00094     static H3DNodeDatabase database;
00095   };
00096 }
00097 
00098 #endif

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