Composed3DTexture.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __PIXEL3DTEXTURE_H__
00030 #define __PIXEL3DTEXTURE_H__
00031 
00032 #include "X3DTexture3DNode.h"
00033 #include "DependentNodeFields.h"
00034 #include "X3DTexture2DNode.h"
00035 
00036 namespace H3D {
00052   class H3DAPI_API Composed3DTexture : public X3DTexture3DNode {
00053   public:
00056     typedef DependentMFNode< X3DTexture2DNode, 
00057                              FieldRef< H3DDisplayListObject,
00058                                        H3DDisplayListObject::DisplayList,
00059                                        &H3DDisplayListObject::displayList >, 
00060                              true >
00061     MFTexture2DNode;
00062 
00064     Composed3DTexture( 
00065                  Inst< DisplayList     > _displayList = 0,
00066                  Inst< SFNode          > _metadata  = 0,
00067                  Inst< SFBool          > _repeatS   = 0,
00068                  Inst< SFBool          > _repeatT   = 0,
00069                  Inst< SFBool          > _repeatR   = 0,
00070                  Inst< SFBool          > _scaleToP2 = 0,
00071                  Inst< SFImage         > _image     = 0,
00072                  Inst< MFTexture2DNode > _texture   = 0,
00073                  Inst< SFTextureProperties > _textureProperties = 0 );
00074 
00077     virtual void glTexImage( Image *i, GLenum texture_target, 
00078                              bool scale_to_power_of_two );
00079     
00081     virtual void render() ;
00082 
00088     auto_ptr< MFTexture2DNode >  texture;    
00089 
00091     static H3DNodeDatabase database;
00092   };
00093 }
00094 
00095 #endif

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