ComposedShader.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __COMPOSEDSHADER_H__
00030 #define __COMPOSEDSHADER_H__
00031 
00032 #include "X3DShaderNode.h"
00033 #include "ShaderPart.h"
00034 #include "X3DProgrammableShaderObject.h"
00035 #include "DependentNodeFields.h"
00036 
00037 namespace H3D {
00038 
00059   class H3DAPI_API ComposedShader : 
00060     public X3DShaderNode, 
00061     public X3DProgrammableShaderObject {
00062   public:
00063   
00066     typedef DependentMFNode< ShaderPart,
00067                              FieldRef< X3DUrlObject, 
00068                                        MFString, 
00069                                        &ShaderPart::url >,
00070                              true >
00071     MFShaderPart;
00072 
00074     ComposedShader( Inst< DisplayList  > _displayList = 0,
00075                     Inst< SFNode       > _metadata    = 0,
00076                     Inst< SFBool       > _isSelected  = 0,
00077                     Inst< SFBool       > _isValid     = 0,
00078                     Inst< SFBool       > _activate    = 0,
00079                     Inst< SFString     > _language    = 0,
00080                     Inst< MFShaderPart > _parts       = 0 );
00081 
00084     virtual bool addField( const string &name,
00085                            const Field::AccessType &access,
00086                            Field *field );
00087     
00089     virtual void render();
00090 
00092     virtual void preRender();
00093 
00095     virtual void postRender();
00096 
00102     auto_ptr< MFShaderPart > parts;
00103 
00105     static H3DNodeDatabase database;
00106   protected:
00107     static bool shader_support_checked;  
00108 
00110     GLhandleARB program_handle;
00111 
00114     vector< GLhandleARB > current_shaders;
00115   };
00116 }
00117 
00118 #endif

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