Cone.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __CONE_H__
00030 #define __CONE_H__
00031 
00032 #include "X3DGeometryNode.h"
00033 #include "SFFloat.h"
00034 
00035 namespace H3D {
00036 
00071   class H3DAPI_API Cone : public X3DGeometryNode {
00072   public:
00073     
00080     class SFBound: public X3DGeometryNode::SFBound {
00082       virtual void update() {
00083         H3DFloat h = static_cast< SFFloat * >( routes_in[0] )->getValue();
00084         H3DFloat br = static_cast< SFFloat * >( routes_in[1] )->getValue();
00085         BoxBound *bb = new BoxBound;
00086         H3DFloat d = 2 * br;
00087         bb->size->setValue( Vec3f( d, h, d ) );
00088         value = bb;
00089       }
00090     };
00091     
00093     Cone( Inst< SFNode  > _metadata     = 0,
00094           Inst< SFBound >  _bound       = 0,
00095           Inst< SFBool  > _bottom       = 0,
00096           Inst< SFFloat > _bottomRadius = 0,
00097           Inst< SFFloat > _height       = 0,
00098           Inst< SFBool  > _side         = 0,
00099           Inst< SFBool  > _solid        = 0 );
00100 
00102     virtual void render();
00103 
00104 #ifdef USE_HAPTICS
00105 
00106     virtual void traverseSG( TraverseInfo &ti ); 
00107 #endif
00108 
00114     auto_ptr< SFBool  >  bottom;
00115 
00120     auto_ptr< SFFloat >  bottomRadius;
00121 
00127     auto_ptr< SFFloat >  height;
00128 
00133     auto_ptr< SFBool  >  side;
00134 
00140     auto_ptr< SFBool  >  solid;
00141 
00143     static H3DNodeDatabase database;
00144   };
00145 }
00146 
00147 #endif

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