Cylinder.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __CYLINDER_H__
00030 #define __CYLINDER_H__
00031 
00032 #include "X3DGeometryNode.h"
00033 #include "SFFloat.h"
00034 
00035 namespace H3D {
00036 
00074   class H3DAPI_API Cylinder : public X3DGeometryNode {
00075   public:
00076 
00083     class SFBound: public X3DGeometryNode::SFBound {
00085       virtual void update() {
00086         H3DFloat h = static_cast< SFFloat * >( routes_in[0] )->getValue();
00087         H3DFloat r = static_cast< SFFloat * >( routes_in[1] )->getValue();
00088         BoxBound *bb = new BoxBound;
00089         H3DFloat d = 2 * r;
00090         bb->size->setValue( Vec3f( d, h, d ) );
00091         value = bb;
00092       }
00093     };
00094 
00096     Cylinder( Inst<    SFNode >  _metadata = 0,
00097               Inst< SFBound >                 _bound = 0,
00098               Inst< SFBool >  _bottom   = 0,
00099               Inst< SFFloat>  _height   = 0,
00100               Inst< SFFloat>  _radius   = 0,
00101               Inst< SFBool >  _side     = 0,
00102               Inst< SFBool >  _solid    = 0,
00103               Inst< SFBool >  _top      = 0 );
00104 
00106     virtual void render();
00107 
00108 #ifdef USE_HAPTICS
00109 
00110     virtual void traverseSG( TraverseInfo &ti );    
00111 #endif
00112 
00119     auto_ptr< SFBool  >  bottom;
00120     
00128     auto_ptr< SFFloat >  height;
00129 
00137     auto_ptr< SFFloat >  radius;
00138 
00145     auto_ptr< SFBool  >  side;
00146 
00155     auto_ptr< SFBool  >  solid;
00156 
00163     auto_ptr< SFBool  >  top;
00164 
00165     static H3DNodeDatabase database;
00166   };
00167 }
00168 
00169 #endif

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