#include <Box.h>
Inheritance diagram for H3D::Box:

Public Member Functions | |
| Box (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _size=0, Inst< SFBool > _solid=0) | |
| Constructor. | |
| virtual void | render () |
| Renders the Box using OpenGL. | |
Public Attributes | |
| auto_ptr< SFVec3f > | size |
| The size field specifies the extents of the box along the X-, Y-, and Z-axes respectively. | |
| auto_ptr< SFBool > | solid |
| The solid field determines whether the box is visible when viewed from the inside. | |
Static Public Attributes | |
| static H3DNodeDatabase | database |
| The H3DNodeDatabase for this node. | |
Classes | |
| class | SFBound |
| SFBound is specialized update itself from the radius field of the Box node. More... | |
By default, the box measures 2 units in each dimension, from -1 to +1. The size field specifies the extents of the box along the X-, Y-, and Z-axes respectively and each component value shall be greater than zero.
Textures are applied individually to each face of the box. On the front (+Z), back (-Z), right (+X), and left (-X) faces of the box, when viewed from the outside with the +Y-axis up, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D. On the top face of the box (+Y), when viewed from above and looking down the Y-axis toward the origin with the -Z-axis as the view up direction, the texture is mapped onto the face with the same orientation as if the image were displayed normally in 2D. On the bottom face of the box (-Y), when viewed from below looking up the Y-axis toward the origin with the +Z-axis as the view up direction, the texture is mapped onto the face with the same orientation as if the image were displayed normally in 2D. TextureTransform affects the texture coordinates of the Box.
The solid field determines whether the box is visible when viewed from the inside.
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The size field specifies the extents of the box along the X-, Y-, and Z-axes respectively. Access type: inputOutput
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The solid field determines whether the box is visible when viewed from the inside. Access type: inputOutput
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1.4.5