#include <H3DRenderStateObject.h>
Inheritance diagram for H3D::H3DRenderStateObject:

Public Member Functions | |
| virtual | ~H3DRenderStateObject () |
| Destructor. | |
| virtual void | enableGraphicsState () |
| Enable the states that you want to before all other nodes of a X3DGroupingNode's children field are rendered. | |
| virtual void | disableGraphicsState () |
| Disable the states that were enabled in the enableGraphicsState() function. | |
If put into the children field of a X3DGroupingNode the enable*() function of all H3DRenderStateObjects will be called first, then the render()/traverseSG() function for all the children and then lastly the disable*() function for all H3DRenderStateObjects.
1.4.5