#include <ImageObjectTexture.h>
Inheritance diagram for H3D::ImageObjectTexture:

Public Member Functions | |
| ImageObjectTexture (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _repeatS=0, Inst< SFBool > _repeatT=0, Inst< SFBool > _repeatR=0, Inst< SFBool > _scaleToP2=0, Inst< SFImage > _image=0, Inst< SFImageObject > _imageObject=0, Inst< SFTextureProperties > _textureProperties=0) | |
| Constructor. | |
Public Attributes | |
| auto_ptr< SFImageObject > | imageObject |
| The H3DImageObject which image we want to use as data. | |
Static Public Attributes | |
| static H3D::H3DNodeDatabase | database |
| The H3DNodeDatabase for this node. | |
Classes | |
| class | SFImageObject |
| The SFImageObject class contains an H3DImageObject and maintains a route from the contained object's image field to the image field of the ImageObjectTexture it resides in. More... | |
The imageObject field contains the H3DImageObject, which image data will be used as texture.
|
|
The H3DImageObject which image we want to use as data.
Access type: inputOutput
|
1.4.5