#include <ImportLibrary.h>
Inheritance diagram for H3D::ImportLibrary:

Public Member Functions | |
| ImportLibrary (Inst< SFNode > _metadata=0, Inst< MFString > _url=0) | |
| Constructor. | |
| virtual void | initialize () |
| Initialize loads all the dynamic libraries specified in the library field. | |
Static Public Attributes | |
| static H3DNodeDatabase | database |
| The H3DNodeDatabase for this node. | |
access nodes defined in that library. This is very useful when creating specific toolkits for different areas such as volume rendering nodes etc. The X3D file just needs to use the ImportLibrary node to import it and after that the nodes defined in the toolkit can be used in the X3D file.
1.4.5