H3D Namespace Reference

DependentMFNode template classes. More...


Classes

class  Appearance
 The Appearance node specifies the visual properties of geometry. More...
class  Arc2D
 The Arc node specifies a linear circular arc whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping towards the positive y-axis. More...
class  ArcClose2D
 The ArcClose node specifies a portion of a circle whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping towards the positive y-axis. More...
class  AudioClip
 An AudioClip node specifies audio data that can be referenced by Sound nodes. More...
class  AutoPtrVector
 This class is similar to the auto_ptr class in the vector elements are Node * or pointers to subclasses of Node. More...
class  AutoRef
 The AutoRef class is similar to the auto_ptr class, but it requires that the pointer to Node or a subclass of Node. More...
class  AutoRefVector
 This class is similar to the AutoRef class in the vector elements are Node * or pointers to subclasses of Node. More...
class  Background
 A background node that uses six static images to compose the backdrop. More...
class  Billboard
 The Billboard node is a grouping node which modifies its coordinate system so that the Billboard node's local Z-axis turns to point at the viewer. More...
class  BooleanFilter
 BooleanFilter filters boolean events, allowing for selective routing of TRUE or FALSE values and negation. More...
class  BooleanSequencer
 BooleanSequencer generates sequential SFBool events when driven. More...
class  BooleanToggle
 BooleanToggle stores a boolean value for toggling on/off. More...
class  BooleanTrigger
 BooleanTrigger is a trigger node that generates boolean events. More...
class  Bound
 The Bound class is the abstract base class for all classes specifying bounding objects. More...
class  InfiniteBound
 An InfiniteBound is a Bound that encompasses everything. More...
class  EmptyBound
 An EmptyBound is a Bound that encompasses nothing. More...
class  BoxBound
 The BoxBound is a Bound class that specifies the bound using an axis-aligned bounding box. More...
class  TransformedBoxBound
 A TransformedBoxBound is a wrapper around another BoxBound and its values are the values of the BoxBound transformed by a transformation matrix. More...
class  Box
 The Box node specifies a rectangular parallelepiped box centred at (0, 0, 0) in the local coordinate system and aligned with the local coordinate axes. More...
class  Circle2D
 The Circle2D node specifies a circle centred at (0,0) in the local 2D coordinate system. More...
class  ClipPlane
 This node defines a single plane equation that will be used to clip the geometry, i.e. More...
class  Color
 This node defines a set of RGB colours to be used in the fields of another node. More...
class  ColorInterpolator
 This node interpolates among a list of MFColor key values to produce an SFColor (RGB) value_changed event. More...
class  ColorRGBA
 This node defines a set of RGBA colours to be used in the fields of another node. More...
class  Composed3DTexture
 The Composed3DTexture node defines a 3D image-based texture map as a collection of 2D texture sources at various depths and parameters controlling tiling repetition of the texture onto geometry. More...
class  ComposedCubeMapTexture
 The ComposedCubeMapTexture node defines a cubic environment map source as an explicit set of images drawn from individual 2D texture descriptions. More...
class  ComposedShader
 The ComposedShader node defines a shader where the individual source files are not individually programmable. More...
class  Cone
 The Cone node specifies a cone which is centred in the local coordinate system and whose central axis is aligned with the local Y-axis. More...
class  Contour2D
 The Contour2D node groups a set of curve segments to a composite. More...
class  ContourPolyline2D
 The ContourPolyline2D node defines a piecewise linear curve. More...
class  CoordBoundField
 The CoordBoundField is specialized update itself from a X3DCoordinateNode. More...
class  Coordinate
 This node defines a set of 3D coordinates to be used in the coord field of vertex-based geometry nodes. More...
class  CoordinateDeformer
 The CoordinateDeformer uses a H3DFunctionNode to determine the deformation. More...
class  CoordinateInterpolator
 This node linearly interpolates among a list of MFVec3f values to produce an MFVec3f value_changed event. More...
class  CoordinateInterpolator2D
 This node linearly interpolates among a list of MFVec2f values to produce an MFVec2f value_changed event. More...
class  Cylinder
 The Cylinder node specifies a capped cylinder centred at (0,0,0) in the local coordinate system and with a central axis oriented along the local Y-axis. More...
class  DefaultAppearance
 Specifies the default appearance parameters to use for graphical rendering. More...
class  DeformableShape
 The DeformableShape is an X3DShapeNode which makes it possible to deform the geometry of the shape when touching it with a haptics device. More...
class  FieldRef
 Class used for specifying a field member of a node in a DependentSFNode or DependentMFNode specification. More...
class  DependentSFNode
 DependentSFNode are modified TypedSFNode fields where the field dirty status is dependent on fields in the node it contains. More...
class  DependentMFNode
 DependentMFNode are modified TypedMFNode fields where the field dirty status is dependent on fields in the nodes it contains. More...
class  DeviceInfo
 DeviceInfo is a X3DBindableNode that contains the devices that are used with the API. More...
class  DeviceLog
 DeviceLog records haptic device position and orientation to a binary data file. More...
class  DHDHapticsDevice
 A DHDHapticsDevice is a node for handling communication with a haptics device from ForceDimension, such as the Omega and Delta haptics devices. More...
class  DirectionalLight
 The DirectionalLight node defines a directional light source that illuminates along rays parallel to a given 3-dimensional vector. More...
class  Disk2D
 The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. More...
class  DynamicTransform
 The DynamicTransform node is a Shape container that has basic properties for defining rigid body motion. More...
class  ElevationGrid
 The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. More...
class  Extrusion
 The Extrusion node specifies geometric shapes based on a two. More...
class  FakeHapticsDevice
 A H3DHapticsDevice node where the position, orientation and button can be controlled via the set_devicePosition, set_deviceOrientation and set_mainButton fields. More...
class  Field
 The Field class. More...
class  ParsableField
 This is a field which value can be set by a string from the X3D parser. More...
class  ParsableMField
 This is a field which value can be set by a string from the X3D parser. More...
class  TypedRefCountField
 Template to make sure that the Node that is set in a SFNode is of a specified Node type. More...
struct  AutoUpdate
 The AutoUpdate field is a template to force the BaseField to update itself as soon as an event is received. More...
class  FillProperties
 The FillProperties node specifies additional properties to be applied to all polygonal areas on top of whatever appearance is specified by the other fields of the respective Appearance node. More...
class  FitToBoxTransform
 The FitToBoxTransform node is a MatrixTransform that is used when one wants to transform a part of a scene into a specific region in the coordinate space. More...
class  FloatVertexAttribute
 The FloatVertexAttribute node defines a set of per-vertex single precision floating point attributes. More...
class  Fog
 The Fog node provides a way to simulate atmospheric effects by blending objects with the colour specified by the color field based on the distances of the various objects from the viewer. More...
class  FontStyle
 The FontStyle node defines the size, family, and style used for Text nodes, as well as the direction of the text strings and any language-specific rendering techniques used for non-English text. More...
class  ForceField
 This effect adds a constant force to all haptics devices at all times. More...
class  FrictionalSurface
 Surface with friction. More...
class  GaussianFunction
 The function node implements a gaussian function. More...
class  GeneratedCubeMapTexture
 The ComposedCubeMapTexture node defines a cubic environment map that sources its data from internally generated images. More...
class  GlobalSettings
 GlobalSettings is a X3DBindableNode that specifies default settings for use in H3D API, such as caching options, haptic rendering options etc. More...
class  GLUTWindow
 H3DWindowNode implementet using GLUT. More...
class  GraphicsCachingOptions
 Specifies parameters to use for graphical rendering of nodes. More...
class  Group
 A Group node contains children nodes without introducing a new transformation. More...
class  H3DBoundedObject
 This abstract interface is the base class for all node types that include a bounding box. More...
class  H3DCoordinateDeformerNode
 The H3DCoordinateDeformerNode is the abstract base class for all nodes specifying deformation of coordinates based on contact of haptics devices. More...
class  H3DDisplayListObject
 This abstract interface class is the base class for all node types that wants to create an OpenGL display list for the OpenGL calls it makes in its render() function. More...
class  H3DDynamicFieldsObject
 This abstract interface class is the base class for all node types that specify arbitrary fields i.e. More...
class  H3DFakeHapticsDevice
 H3DFakeHapticsDevice is a base class for making fake haptics devices, i.e. More...
class  H3DForceEffect
 The base class for scenegraph force effects. More...
class  H3DHapticsDevice
 Base class for all haptic devices. More...
class  H3DImageLoaderNode
 H3DImageLoaderNode is a virtual base class for classes that read an image file format such as PNG or JPEG and construct an Image class with the data from the file. More...
class  H3DImageObject
 This abstract interface is inherited by all nodes that contains an SFImage object with an Image containing data. More...
struct  FieldDBElement
 A FieldDBElement is an encapsulation of a field in a H3DNodeDatabase. More...
struct  DynamicFieldDBElement
 The DynamicFieldDBElement is a FieldDBElement for fields that are not actual members of a Node class, but instead are defined and added at runtime, e.g. More...
struct  FieldDBTemplate
 Template class for specifying specialized FieldDBElement instances. More...
struct  H3DNodeDatabase
 The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with that name. More...
class  H3DOptionNode
 This abstract node type indicates that the concrete nodes which are instantiated based on it may be used in children, addChildren, and removeChildren fields. More...
class  H3DRenderStateObject
 This abstract class is the base class for node types that want to change the rendering state temporarily while rendering sibling nodes in a X3DGroupingNode. More...
struct  H3DScriptNode
 The base class for script nodes. More...
class  H3DSoundFileNode
 This abstract node type is used to derive node types that can stream PCM sound data from a file. More...
class  H3DSoundStreamNode
 This abstract node type is used to derive node types that can stream PCM sound data. More...
class  H3DSurfaceNode
 Base class for all surfaces. More...
class  H3DThreadedHapticsDevice
 The H3DThreadedHapticsDevice provides threading and interface for easily add support for new haptics devices. More...
struct  RGB
 Structure for RGB values. More...
struct  RGBA
 Structure for RGBA values. More...
class  H3DVideoClipDecoderNode
 H3DVideoClipDecoderNode is a virtual base class for classes decoding video clips making new frames available to render. More...
class  H3DVideoTextureNode
 H3DVideoTextureNode is a virtual base class for classes using video as a texture. More...
class  H3DWindowNode
 The base class for all window nodes. More...
class  HapticCylinder
 Class for rendering a haptic cylinder. More...
class  HapticForceEffect
 The base class for force effects. More...
class  HapticForceField
 This is a HapticForceEffect that generates a constant force. More...
class  HapticObject
 The base class for all haptic objects. More...
class  HapticShape
 Base class for haptic shapes, i.e. More...
class  HapticSphere
 Class for rendering a haptic Sphere. More...
class  HapticSpring
 Generates a spring force, i.e. More...
class  HaptikHapticsDevice
 The HaptikHapticsDevice uses the Haptik library (www.haptiklibrary.org) to access haptics devices. More...
class  HLCustomObject
 Base class for objects that use HLAPI custom shape callbacks to render itself. More...
class  HLDepthBufferShape
 Class for using the render() function of an X3DGeometryNode for haptics rendering. More...
class  HLFeedbackShape
 Class for using the render() function of an X3DGeometryNode for haptics rendering. More...
class  HLHapticsDevice
 HLHapticsDevice is a haptics device that uses the HLAPI from SensAble to do the haptic rendering. More...
class  HLObject
 The base class for all haptic objects that uses HLAPI for haptic rendering. More...
class  HLShape
 The base class for all haptic shapes that uses HLAPI for haptic rendering. More...
class  HLSurface
 The base class for all haptic objects that uses HLAPI for haptic rendering. More...
class  Image
 Virtual base class for all images containing virtual functions that all Image classes must define. More...
class  Image3DTexture
 The Image3DTexture node defines a texture map by specifying a single file that contains complete 3D data and general parameters for mapping to geometry. More...
class  ImageObjectTexture
 The ImageObjectTexture node uses the image data from any node that implements the H3DImageObject interface as texture data. More...
class  ImageTexture
 The ImageTexture node defines a texture map by specifying an image file and general parameters for mapping to geometry. More...
class  ImportLibrary
 The ImportLibrary node makes it possible from a X3D file to load a dynamically linked library in order to e.g. More...
class  IndexedFaceSet
 The IndexedFaceSet node represents a 3D shape formed by constructing faces (polygons) from vertices listed in the coord field. More...
class  IndexedLineSet
 The IndexedLineSet node represents a 3D geometry formed by constructing polylines from 3D vertices specified in the coord field. More...
class  IndexedTriangleFanSet
 An IndexedTriangleFanSet represents a 3D shape composed of triangles that form a fan shape around the first vertex declared in each fan. More...
class  IndexedTriangleSet
 The IndexedTriangleSet node represents a 3D shape composed of a collection of individual triangles. More...
class  IndexedTriangleStripSet
 An IndexedTriangleStripSet represents a 3D shape composed of strips of triangles. More...
class  Inline
 The Inline node embeds an X3D scene stored at a location on the World Wide Web into the current scene. More...
class  IntegerSequencer
 The IntegerSequencer node generates sequential discrete SFInt32. More...
class  IntegerTrigger
 IntegerTrigger handles single field Boolean. More...
class  KeySensor
 A KeySensor node generates events when the user presses keys on the keyboard. More...
class  LineProperties
 The LineProperties node specifies additional properties to be applied to all line geometry. More...
class  LineSet
 The LineSet node represents a 3D geometry formed by constructing polylines from 3D vertices specified in the coord field. More...
class  LocalFog
 The LocalFog node provides a way to simulate atmospheric effects by blending objects with the colour specified by the color field based on the distances of the various objects from the viewer. More...
class  MagneticSurface
 The MagneticSurface is a surface where the proxy is attracted to the surface, and forces are generated in order to keep the proxy on the surface. More...
class  Material
 The Material node specifies surface material properties for associated geometry nodes and is used by the X3D lighting equations during rendering. More...
class  Matrix3VertexAttribute
 Defines a set of per-vertex 3×3 matrix attributes. More...
class  Matrix4VertexAttribute
 Defines a set of per-vertex 4×4 matrix attributes. More...
class  MatrixTransform
 The MatrixTransform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. More...
class  MetadataDouble
 The metadata provided by this node is contained in the double-precision floating point numbers of the value field. More...
class  MetadataFloat
 The metadata provided by this node is contained in the single-precision floating point numbers of the value field. More...
class  MetadataInteger
 The metadata provided by this node is contained in the integers of the value field. More...
class  MetadataSet
 The metadata provided by this node is contained in the metadata nodes of the value field. More...
class  MetadataString
 The metadata provided by this node is contained in the strings of the value field. More...
class  MFBool
 The MFBool field contains a vector of boolean values. More...
class  MFColor
 The MFColor field contains a vector of RGB (red-green-blue) colour triples. More...
class  MFColorRGBA
 The MFColorRGBA field contains a vector of RGBA (red-green-blue-alpha) colour 4-tuples. More...
class  MFDouble
 The MFDouble field contains a vector of high-precision floating point numbers. More...
class  MFFloat
 The MFFloat field contains a vector of single-precision floating point numbers. More...
class  MFieldBase
 The common base class for MField types and MFNode. More...
class  MField
 Template class that adds the Field mechanism to a vector of values. More...
class  MFInt32
 The MFInt32 field contains a vector of 32-bit integers. More...
class  MFMatrix3d
 The MFMatrix3d field contains a vector of Matrix3d instances. More...
class  MFMatrix3f
 The MFMatrix3f field contains a vector of Matrix3f instances. More...
class  MFMatrix4d
 The MFMatrix4d field contains a vector of Matrix4d instances. More...
class  MFMatrix4f
 The MFMatrix4f field contains a vector of Matrix4f instances. More...
class  MFNode
 MFNode is almost like any MField but it encapsulates a vector of Node pointers. More...
class  TypedMFNode
 Template to make sure that the Nodes that are added to a MFNode are of a specified Node type. More...
class  TypedMFNodeObject
 Template to make sure that the Nodes that is set in a SFNode is of a specified type. More...
class  MFQuaternion
 The MFQuaternion field contains a vector of arbitrary Quaternion objects. More...
class  MFRotation
 The MFRotation field contains a vector of arbitrary Rotation objects. More...
class  MFString
 The MFString field conatins a vector of strings. More...
class  MFTime
 The MFTime field contains a vector of time values. More...
class  MFVec2d
 The MFVec2d field contains a vector of Vec2d. More...
class  MFVec2f
 The MFVec2f field contains a vector of Vec2f. More...
class  MFVec3d
 The MFVec3d field contains a vector of Vec3d. More...
class  MFVec3f
 The MFVec3f field contains a vector of Vec3f. More...
class  MFVec4d
 The MFVec4d field contains a vector of Vec4d. More...
class  MFVec4f
 The MFVec4f field contains a vector of Vec4f. More...
class  MouseSensor
 A sensor node for reading mouse values. More...
class  MultiTexture
 Partially implemented. More...
class  MultiTextureCoordinate
 MultiTextureCoordinate supplies multiple texture coordinates per vertex. More...
class  MultiTextureTransform
 MultiTextureTransform supplies multiple texture transforms per appearance. More...
class  NavigationInfo
 The NavigationInfo node contains information describing the physical characteristics of the viewer's avatar and viewing model. More...
class  Node
 Node is the base class for all classes that can be part of the H3D scene-graph. More...
class  Normal
 This node defines a set of 3D surface normal vectors to be used in the vector field of some geometry nodes. More...
class  NormalInterpolator
 The NormalInterpolator node interpolates among a list of normal vector sets specified by the keyValue field to produce an MFVec3f value_changed event. More...
class  NurbsCurve2D
 The NurbsCurve2D node defines a trimming segment that is part of a. More...
class  NurbsPatchSurface
 The NurbsPatchSurface node is a contiguous NURBS surface patch. More...
class  NurbsTextureCoordinate
 The tessellation process generates 2D texture coordinates. More...
class  NurbsTrimmedSurface
 The NurbsTrimmedSurface node defines a NURBS surface. More...
class  OpenHapticsOptions
 Specifies parameters to use for when rendering an object with OpenHaptics. More...
class  OrientationInterpolator
 The OrientationInterpolator node interpolates among a list of rotation values specified in the keyValue field to produce an SFRotation value_changed event. More...
class  PackagedShader
 PackagedShader node describes a single file that may contain a number of shaders and combined effects. More...
class  PeriodicUpdateField
 Abstract base class for all Fields that will be updated without anyone asking for a value. More...
class  PeriodicUpdate
 The PeriodicUpdate is a template modifier that changes the way the field is updated. More...
class  Pixel3DTexture
 The Pixel3DTexture node defines a 3D image-based texture map as an explicit array of pixel values (image field) and parameters controlling tiling repetition of the texture onto geometry. More...
class  PixelTexture
 The PixelTexture node defines a 2D image-based texture map as an explicit array of pixel values (image field) and parameters controlling tiling repetition of the texture onto geometry. More...
class  PointLight
 The PointLight node specifies a point light source at a 3D location in the local coordinate system. More...
class  PointNormalClipPlane
 This is a ClipPlane where the plane is specified with a point and a normal. More...
class  PointSet
 The PointSet node specifies a set of 3D points, in the local coordinate system, with associated colours at each point. More...
class  Polyline2D
 The Polyline2D node specifies a series of contiguous line segments in the local 2D coordinate system connecting the specified vertices. More...
class  Polypoint2D
 The Polyline2D node specifies a set of vertices in the local 2D coordinate system at each of which is displayed a point. More...
class  PositionInterpolator
 The PositionInterpolator node linearly interpolates among a list of 3D vectors to produce an SFVec3f value_changed event. More...
class  PositionInterpolator2D
 The PositionInterpolator node linearly interpolates among a list of 2D vectors to produce an SFVec2f value_changed event. More...
class  ProgramShader
 he ProgramShader node defines a shader that can consist of one or more individually programmable, self contained pieces. More...
class  ProtoDeclaration
 The ProtoDeclaration class containse information about a PROTO node from the X3D standard. More...
class  PrototypeInstance
 The PrototypeInstance is an instance of a prototyped node. More...
class  RawImageLoader
 The RawImageLoader loads a raw data file and lets the user specify the parameters for the values directly. More...
class  Rectangle2D
 The Rectangle2D node specifies a rectangle centred at (0, 0) in the current local 2D coordinate system and aligned with the local coordinate axes. More...
class  RefCountMField
 RefCountMField is almost like any MField but it encapsulates a vector of RefCoundtedClass pointers. More...
class  RefCountSField
 RefCountSField is almost like any SField but it encapsulates a pointer to a RefCountedClass. More...
class  RenderProperties
 The RenderProperties node specifies additional rendering options that cannot be specified with the X3D Appearance node. More...
class  ResourceResolver
 The ResourceResolver class is both a base class for all classes that resolves resource names and contains static functions for resolving them. More...
class  ScalarInterpolator
 This node linearly interpolates among a list of SFFloat values to produce an SFFloat value_changed event. More...
class  Scene
 The Scene node is topmost node that takes care of the rendering of the scene graph both haptically and graphically. More...
class  SFBool
 The SFBool field contains a single boolean value. More...
class  SFColor
 The SFColor field contains one RGB (red-green-blue) colour triple. More...
class  SFColorRGBA
 The SFColorRGBA field contains one RGBA (red-green-blue-alpha) colour 4-tuple. More...
class  SFDouble
 The SFDouble field contains one high-precision floating point number. More...
class  SFFloat
 The SFFloat field contains one single-precision floating point number. More...
class  SFieldClass
 Base class for all fields created with the SField template. More...
class  SField
 Template class that adds the Field mechanisms to an encapsulated value of specified type. More...
class  SFInt32
 The SFInt32 field contains one 32-bit integer. More...
class  SFMatrix3d
 The SFMatrix3d field contains a Matrix3d. More...
class  SFMatrix3f
 The SFMatrix3f field contains a Matrix3f. More...
class  SFMatrix4d
 The SFMatrix4d field contains a Matrix4d. More...
class  SFMatrix4f
 The SFMatrix4f field contains a Matrix4f. More...
class  SFNode
 SFNode is almost like any SField but it encapsulates a pointer to a Node. More...
class  TypedSFNode
 Template to make sure that the Node that is set in a SFNode is of a specified Node type. More...
class  TypedSFNodeObject
 Template to make sure that the Node that is set in a SFNode is of a specified type. More...
class  SFQuaternion
 The SFQuaternion field contains a Quaternion. More...
class  SFRotation
 The SFRotation field contains one arbitrary Rotation. More...
class  SFString
 The SFString field contains a string. More...
class  SFTime
 The SFTime field contains a single time value. More...
class  SFVec2d
 The SFVec2d field contains a Vec2d. More...
class  SFVec2f
 The SFVec2f field contains a Vec2f. More...
class  SFVec3d
 The SFVec3d field contains a Vec3d. More...
class  SFVec3f
 The SFVec3f field contains a Vec3f. More...
class  SFVec4d
 The SFVec4d field contains a Vec4d. More...
class  SFVec4f
 The SFVec4f field contains a Vec4f. More...
class  ShaderPart
 The ShaderPart node defines the source for a single object to be used by a ComposedShader node. More...
class  ShaderProgram
 The ShaderProgram node provides the source and interface to a self contained program that occupies one part of the rendering process: either a vertex or fragment shader. More...
class  Shape
 The Shape node has two fields, appearance and geometry, which are used to create rendered objects in the world. More...
class  SimpleMovieTexture
 SimpleMovieTexture is a node for showing movies as textures with a simpler interface than the movie texture node. More...
class  SmoothSurface
 A SmoothSurface has no friction at all. More...
class  Sound
 The Sound node specifies the spatial presentation of a sound in a X3D scene. More...
class  SpaceballSensor
 A sensor node for reading GLUT Spaceball values. More...
class  SpaceWareHapticsDevice
 A fake haptics device where the position and orientation is controlled via a SpaceWare device such as the SpaceMouse or SpaceTraveller. More...
class  SpaceWareSensor
 This is a X3DSensorNode for reading values from a 3DConnexion motion controller such as the SpaceTraveller or SpaceMouse 5000. More...
class  Sphere
 The Sphere node specifies a sphere centred at (0, 0, 0) in the local coordinate system. More...
class  SpotLight
 The SpotLight node defines a light source that emits light from a specific point along a specific direction vector and constrained within a solid angle. More...
class  SpringEffect
 SpringEffect is a localized haptic effect where the haptics device is pulled towards to a point in space in a spring like manner, i.e. More...
class  StereoInfo
 The StereoInfo nis a bindable node that contains information used when rendering the scene in stereo. More...
class  SuperShape
 The SuperShape node implements a SuperShape! More...
class  Switch
 The Switch grouping node traverses zero or one of the nodes specified in the choice field. More...
class  TexGenGeometry
 The TexGenGeometry node is a wrapper node that lets you specify a TextureCoordinateGenerator node to generate the texture coordinates of a geometry instead of using the default ones. More...
class  Text
 The Text node specifies a two-sided, flat text string object positioned in the Z=0 plane of the local coordinate system based on values defined in the fontStyle field (see FontStyle). More...
class  TextureBackground
 A background node that uses six individual texture nodes to compose the backdrop. More...
class  TextureCoordinate
 The TextureCoordinate node is a geometry property node that specifies a set of 2D texture coordinates used by vertex-based geometry nodes (EXAMPLE IndexedFaceSet and ElevationGrid) to map textures to vertices. More...
class  TextureCoordinate3D
 The TextureCoordinate3D node is a geometry property node that specifies a set of 3D texture coordinates used by vertex-based geometry nodes (EXAMPLE IndexedFaceSet and ElevationGrid) to map textures to vertices. More...
class  TextureCoordinate4D
 The TextureCoordinate4D node is a geometry property node that specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (e.g., IndexedFaceSet) to map 3D textures to vertices. More...
class  TextureCoordinateGenerator
 TextureCoordinateGenerator supports the automatic generation of texture coodinates for geometric shapes. More...
class  TextureMatrixTransform
 The matrix field specifies a generalized, unfiltered 4×4 transformation matrix that can be used to modify the texture. More...
class  TextureProperties
 TextureProperties allows fine control over a texture's application. More...
class  TextureTransform
 The TextureTransform node defines a 2D transformation that is applied to texture coordinates (see TextureCoordinate). More...
class  TextureTransform3D
 The TextureTransform3D node defines a 3D transformation that is applied to texture coordinates (see TextureCoordinate). More...
class  MutexLock
 Mutual exclusion lock class for synchronisation between threads. More...
class  ConditionLock
 The ConditionLock is a little more advanced version of MutexLock in that it can wait for an arbitrary action in the other thread. More...
class  ThreadBase
 The abstract base class for threads. More...
class  PeriodicThreadBase
 The abstract base class for threads that have a main loop and that allow you to add callback functions to be run in that loop. More...
class  HapticThreadBase
 The interface base class for all threads that are used for haptics devices. More...
class  SimpleThread
 The SimpleThread class creates a new thread to run a function. More...
class  PeriodicThread
 The PeriodicThread class is used to create new threads and provides an interface to add callback functions to be executed in the new thread that can be used by other threads. More...
class  HapticThread
 HapticThread is a thread class that should be used by haptics devices when creating threads. More...
class  HLThread
 HLThread is a singleton class providing an interface to the scheduler and thread running when using OpenHaptics and HD API. More...
class  ThreadSafeSField
 A template modifier to add thread safety to an SField type. More...
class  ThreadSafeRefSField
 A template modifier to add thread safety to an RefCountedSField type. More...
class  ThreadSafeMField
 A template modifier to add thread safety to an MField type. More...
class  TimeSensor
 TimeSensor nodes generate events as time passes. More...
class  TimeTrigger
 TimeTrigger is a trigger node that generates time events upon receiving boolean events. More...
class  ToggleGroup
 The ToggleGroup node enables you to enable/disable haptics and graphics rendering of its children nodes. More...
class  Transform
 The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. More...
class  TransformInfo
 The TransformInfo node provides information about the coordinate space it resides in in the scene graph. More...
class  TraverseInfo
 TraverseInfo is a structure that is passed along when traversing the scene graph. More...
class  TriangleFanSet
 A TriangleFanSet represents a 3D shape composed of triangles that form a fan shape around the first vertex declared in each fan. More...
class  TriangleSet
 The TriangleSet node represents a 3D shape that represents a collection of individual triangles. More...
class  TriangleSet2D
 The TriangleSet2D node specifies a set of triangles in the local 2D coordinate system. More...
class  TriangleStripSet
 A TriangleStripSet represents a 3D shape composed of strips of triangles. More...
class  TwoSidedMaterial
 This node defines material properties that can effect both the front and back side of a polygon individually. More...
class  TypedField
 A template modifier class for adding type checking on the routes to any Field class. More...
class  URNResolver
 The URNResolver resolves URNs (Uniform Resource Name) into paths. More...
class  Viewpoint
 The Viewpoint node defines a specific location in the local coordinate system from which the user may view the scene. More...
class  WorldInfo
 The WorldInfo node contains information about the world. More...
class  X3DAppearanceChildNode
 This is the base node type for the child nodes of the X3DAppearanceNode type. More...
class  X3DAppearanceNode
 This is the base node type for all Appearance nodes. More...
class  X3DBackgroundNode
 X3DBackgroundNode is the abstract type from which all backgrounds inherit. More...
class  X3DBindableNode
 X3DBindableNode is the abstract base type for all bindable children nodes, including Background, TextureBackground, Fog, NavigationInfo, Viewpoint and DeviceInfo. More...
class  X3DBoundedObject
 This X3D abstract interface type is basis for all X3D node types that have bounds specified as part of the definition. More...
class  X3DChildNode
 This abstract node type indicates that the concrete nodes which are instantiated based on it may be used in children, addChildren, and removeChildren fields. More...
class  X3DColorNode
 This is the base node type for color specifications in X3D. More...
class  X3DComposedGeometryNode
 This is the base node type for all composed 3D geometry in X3D. More...
class  X3DCoordinateNode
 This is the base node type for all coordinate node types in X3D. More...
class  X3DEnvironmentTextureNode
 This abstract node type is the base type for all node types that specify cubic environment map sources for texture images. More...
class  X3DFogObject
 X3DFogObject is the abstract type that describes a node that influences the lighting equation through the use of fog semantics. More...
class  X3DFontStyleNode
 This abstract node type is the base node type for all FontStyle nodes. More...
class  X3DGeometricPropertyNode
 This is the base node type for all geometric property node types defined in X3D. More...
class  X3DGeometryNode
 This is the base node type for all geometry in X3D. More...
class  X3DGroupingNode
 This abstract node type indicates that concrete node types derived from it contain children nodes and is the basis for all aggregation. More...
class  X3DInfoNode
 This is the base node type for all nodes that contain only information without visual semantics. More...
class  X3DInterpolatorNode
 The abstract node X3DInterpolatorNode forms the basis for all types of interpolators specified in this clause. More...
class  X3DKeyDeviceSensorNode
 This abstract node type is the base type for all sensor node types which operate using key devices. More...
class  X3DLightNode
 The X3DLightNode abstract node type is the base type from which all node types that serve as light sources are derived. More...
class  X3DMaterialNode
 This is the base node type for all Material nodes. More...
class  X3DMetadataObject
 This abstract interface is the basis for all metadata nodes. More...
class  X3DNetworkSensorNode
 This abstract node type is the basis for all sensors that generate events based on network activity. More...
class  X3DNode
 This abstract node type is the base type for all nodes in the X3D system. More...
class  X3DNormalNode
 This is the base node type for all normal node types in X3D. More...
class  X3DNurbsControlCurveNode
 provide control curve information in 2D space. More...
class  X3DNurbsSurfaceGeometryNode
 The X3DNurbsSurfaceGeometryNode represents the abstract geometry type for all types of NURBS surfaces. More...
class  X3DParametricGeometryNode
 This abstract node type is the base type for all geometry node types that are created parametrically and use control points to describe the final shape of the surface. More...
class  X3DProgrammableShaderObject
 This abstract node type is the base type for all node types that specify arbitrary fields for interfacing with per-object attribute values. More...
class  X3DPrototypeInstance
 This abstract node type is the base type for all prototype instances in the X3D system. More...
class  X3DSensorNode
 This abstract node type is the base type for all sensors. More...
class  X3DSequencerNode
 This abstract node type is the base node type from which all. More...
class  X3DShaderNode
 This abstract node type is the base type for all node types which specify a programmable shader. More...
class  X3DShapeNode
 This is the base node type for all Shape nodes. More...
class  X3DSoundNode
 This abstract node type is the base for all Sound nodes. More...
class  X3DSoundSourceNode
 This abstract node type is used to derive node types that can emit audio data. More...
class  X3DTexture2DNode
 This abstract node type is the base type for all node types which specify 2D sources for texture images. More...
class  X3DTexture3DNode
 This abstract node type is the base type for all node types which specify 3D sources for texture images. More...
class  X3DTextureCoordinateNode
 This abstract node type is the base type for all node types which specify texture coordinates. More...
class  X3DTextureNode
 This abstract node type is the base type for all node types which specify sources for texture images. More...
class  X3DTextureTransform2DNode
 This abstract node type is the base type for all node types which specify a 2D transformation of texture coordinates. More...
class  X3DTextureTransformNode
 This abstract node type is the base type for all node types which specify a transformation of texture coordinates. More...
class  X3DTimeDependentNode
 This abstract node type is the base node type from which all time-dependent nodes are derived. More...
class  X3DTriggerNode
 This abstract node type is the base node type from which all. More...
class  X3DUrlObject
 This abstract interface is inherited by all nodes that contain data located on the World Wide Web, such as AudioClip, ImageTexture and Inline. More...
class  X3DVertexAttributeNode
 This abstract node type is the base type for all node types that specify per-vertex attribute information to the shader. More...

Namespaces

namespace  ArithmeticTypes
 DO NOT USE THIS NAMESPACE DIRECTLY.
namespace  Constants
 Namespace containing various useful constants.
namespace  TypedFieldTypeCheck
 Contains template classes for doing the type checking for the TypedField template class.

Typedefs

typedef basic_dostream< char > ConsoleStream
typedef Node *(* H3DCreateNodeFunc )()
typedef AutoRefVector< NodeNodeVector
 NodeVector is a vector of nodes that manages reference counting on the Nodes added to or removed from it.
typedef AutoRefVector< HapticShapeHapticShapeVector
typedef AutoRefVector< HapticForceEffectHapticEffectVector
typedef float H3DFloat
 The floating point type.
typedef double H3DDouble
 Used for floating point values when specified as high-precision in the X3D specification.
typedef int H3DInt32
 The 32 bit integer type.
typedef double H3DTime
 The type for time values.

Functions

 H3D_VALUE_EXCEPTION (string, InvalidNodeType)
bool isLittleEndian ()
 Function for determining if the machine we are running on is uses little endian byte order or not.
bool isPowerOfTwo (unsigned int i)
 Determines if the given integer is a power of two or not.
unsigned int nextPowerOfTwo (unsigned int i)
 If i is a power of two, i is returned.
template<class F>
H3DAbs (F f)
 Returns the absolute value of f.
template<class F>
H3DSqrt (F f)
 Returns the square root of f.
template<class F>
H3DExp (F f)
 Returns the exponential function of f.
template<class F>
H3DLog (F f)
 Returns the natural logarithm of f.
template<class F>
H3DLog10 (F f)
 Returns the base 10 logarithm of f.
template<class F, class T>
H3DPow (F f, T t)
 Returns f raised to the power of t.
double H3DPow (int f, int t)
 Returns f raised to the power of t.
template<class A>
H3DMax (const A &a, const A &b)
 Returns the maximum value of a and b.
template<class A>
H3DMin (const A &a, const A &b)
 Returns the minimum value of a and b.
template<class F>
H3DCos (F d)
 Returns the cosine of d.
template<class F>
H3DCosh (F d)
 Returns the hyperbolic cosine of d.
template<class F>
H3DAcos (F d)
 Returns the arccosine of d.
template<class F>
H3DSin (F d)
 Returns the sine of d.
template<class F>
H3DSinh (F d)
 Returns the hyperbolic sine of d.
template<class F>
H3DAsin (F d)
 Returns the arcsine of d.
template<class F>
H3DTan (F d)
 Returns the tangent of d.
template<class F>
H3DTanh (F d)
 Returns the hyperbolic tangent of d.
template<class F>
H3DAtan (F d)
 Returns the arctangent of d in the range -pi/2 to pi/2 radians.
template<class F>
H3DAtan2 (F y, F x)
 Returns the arctangent of y/x in the range -pi to pi radians.
template<class F>
H3DFloor (F f)
 Returns the largest integer that is not greater than f.
template<class F>
H3DCeil (F f)
 Returns the smallest integer greater than or equal to f.
template<class N, class F>
FieldDBTemplate< N, F > * INITIALIZE_ONLY (H3DNodeDatabase *_container, const string &_name, auto_ptr< F > N::*_ptr)
 Specialization to handle case where access type is INITIALIZE_ONLY.
template<class N, class F>
FieldDBTemplate< N, F > * OUTPUT_ONLY (H3DNodeDatabase *_container, const string &_name, auto_ptr< F > N::*_ptr)
 Specialization to handle case where access type is OUTPUT_ONLY.
template<class N, class F>
FieldDBTemplate< N, F > * INPUT_ONLY (H3DNodeDatabase *_container, const string &_name, auto_ptr< F > N::*_ptr)
 Specialization to handle case where access type is INPUT_ONLY.
template<class N, class F>
FieldDBTemplate< N, F > * INPUT_OUTPUT (H3DNodeDatabase *_container, const string &_name, auto_ptr< F > N::*_ptr)
 Specialization to handle case where access type is INPUT_OUTPUT.
ostream & operator<< (ostream &os, const RGB &r)
 Function for printing a RGB to an ostream.
ostream & operator<< (ostream &os, const RGBA &r)
 Function for printing a Rotation to an ostream.
bool operator== (const RGB &r1, const RGB &r2)
 Test two RGB instances for equality.
bool operator== (const RGBA &r1, const RGBA &r2)
 Test two RGBA instances for equality.
bool operator!= (const RGB &r1, const RGB &r2)
 Test two RGB instances for inequality.
bool operator!= (const RGBA &r1, const RGBA &r2)
 Test two RGBA instances for inequality.
 H3D_API_EXCEPTION (TypedFieldError)
ostream & operator<< (ostream &os, const XMLCh *&s)
ostream & operator<< (ostream &os, const XMLCh *const &s)
string toString (const XMLCh *const xmls)

Variables

H3DAPI_API ConsoleStream Console


Detailed Description

DependentMFNode template classes.

Needed for the HaptikHapticsDevice


Function Documentation

template<class F>
F H3D::H3DAtan d  )  [inline]
 

Returns the arctangent of d in the range -pi/2 to pi/2 radians.

If d is 0, o is returned.

template<class F>
F H3D::H3DAtan2 y,
x
[inline]
 

Returns the arctangent of y/x in the range -pi to pi radians.

If both parameters of atan2 are 0, 0 is returned. H3DAtan2 is well defined for every point other than the origin, even if x equals 0 and y does not equal 0.

unsigned int H3D::nextPowerOfTwo unsigned int  i  )  [inline]
 

If i is a power of two, i is returned.

Otherwise the first power of two greater that i is returned.


Generated on Thu Aug 24 12:38:46 2006 for H3D API by  doxygen 1.4.5