Classes | |
| class | Appearance |
| The Appearance node specifies the visual properties of geometry. More... | |
| class | Arc2D |
| The Arc node specifies a linear circular arc whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping towards the positive y-axis. More... | |
| class | ArcClose2D |
| The ArcClose node specifies a portion of a circle whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping towards the positive y-axis. More... | |
| class | AudioClip |
| An AudioClip node specifies audio data that can be referenced by Sound nodes. More... | |
| class | AutoPtrVector |
| This class is similar to the auto_ptr class in the vector elements are Node * or pointers to subclasses of Node. More... | |
| class | AutoRef |
| The AutoRef class is similar to the auto_ptr class, but it requires that the pointer to Node or a subclass of Node. More... | |
| class | AutoRefVector |
| This class is similar to the AutoRef class in the vector elements are Node * or pointers to subclasses of Node. More... | |
| class | Background |
| A background node that uses six static images to compose the backdrop. More... | |
| class | Billboard |
| The Billboard node is a grouping node which modifies its coordinate system so that the Billboard node's local Z-axis turns to point at the viewer. More... | |
| class | BooleanFilter |
| BooleanFilter filters boolean events, allowing for selective routing of TRUE or FALSE values and negation. More... | |
| class | BooleanSequencer |
| BooleanSequencer generates sequential SFBool events when driven. More... | |
| class | BooleanToggle |
| BooleanToggle stores a boolean value for toggling on/off. More... | |
| class | BooleanTrigger |
| BooleanTrigger is a trigger node that generates boolean events. More... | |
| class | Bound |
| The Bound class is the abstract base class for all classes specifying bounding objects. More... | |
| class | InfiniteBound |
| An InfiniteBound is a Bound that encompasses everything. More... | |
| class | EmptyBound |
| An EmptyBound is a Bound that encompasses nothing. More... | |
| class | BoxBound |
| The BoxBound is a Bound class that specifies the bound using an axis-aligned bounding box. More... | |
| class | TransformedBoxBound |
| A TransformedBoxBound is a wrapper around another BoxBound and its values are the values of the BoxBound transformed by a transformation matrix. More... | |
| class | Box |
| The Box node specifies a rectangular parallelepiped box centred at (0, 0, 0) in the local coordinate system and aligned with the local coordinate axes. More... | |
| class | Circle2D |
| The Circle2D node specifies a circle centred at (0,0) in the local 2D coordinate system. More... | |
| class | ClipPlane |
| This node defines a single plane equation that will be used to clip the geometry, i.e. More... | |
| class | Color |
| This node defines a set of RGB colours to be used in the fields of another node. More... | |
| class | ColorInterpolator |
| This node interpolates among a list of MFColor key values to produce an SFColor (RGB) value_changed event. More... | |
| class | ColorRGBA |
| This node defines a set of RGBA colours to be used in the fields of another node. More... | |
| class | Composed3DTexture |
| The Composed3DTexture node defines a 3D image-based texture map as a collection of 2D texture sources at various depths and parameters controlling tiling repetition of the texture onto geometry. More... | |
| class | ComposedCubeMapTexture |
| The ComposedCubeMapTexture node defines a cubic environment map source as an explicit set of images drawn from individual 2D texture descriptions. More... | |
| class | ComposedShader |
| The ComposedShader node defines a shader where the individual source files are not individually programmable. More... | |
| class | Cone |
| The Cone node specifies a cone which is centred in the local coordinate system and whose central axis is aligned with the local Y-axis. More... | |
| class | Contour2D |
| The Contour2D node groups a set of curve segments to a composite. More... | |
| class | ContourPolyline2D |
| The ContourPolyline2D node defines a piecewise linear curve. More... | |
| class | CoordBoundField |
| The CoordBoundField is specialized update itself from a X3DCoordinateNode. More... | |
| class | Coordinate |
| This node defines a set of 3D coordinates to be used in the coord field of vertex-based geometry nodes. More... | |
| class | CoordinateDeformer |
| The CoordinateDeformer uses a H3DFunctionNode to determine the deformation. More... | |
| class | CoordinateInterpolator |
| This node linearly interpolates among a list of MFVec3f values to produce an MFVec3f value_changed event. More... | |
| class | CoordinateInterpolator2D |
| This node linearly interpolates among a list of MFVec2f values to produce an MFVec2f value_changed event. More... | |
| class | Cylinder |
| The Cylinder node specifies a capped cylinder centred at (0,0,0) in the local coordinate system and with a central axis oriented along the local Y-axis. More... | |
| class | DefaultAppearance |
| Specifies the default appearance parameters to use for graphical rendering. More... | |
| class | DeformableShape |
| The DeformableShape is an X3DShapeNode which makes it possible to deform the geometry of the shape when touching it with a haptics device. More... | |
| class | FieldRef |
| Class used for specifying a field member of a node in a DependentSFNode or DependentMFNode specification. More... | |
| class | DependentSFNode |
| DependentSFNode are modified TypedSFNode fields where the field dirty status is dependent on fields in the node it contains. More... | |
| class | DependentMFNode |
| DependentMFNode are modified TypedMFNode fields where the field dirty status is dependent on fields in the nodes it contains. More... | |
| class | DeviceInfo |
| DeviceInfo is a X3DBindableNode that contains the devices that are used with the API. More... | |
| class | DeviceLog |
| DeviceLog records haptic device position and orientation to a binary data file. More... | |
| class | DHDHapticsDevice |
| A DHDHapticsDevice is a node for handling communication with a haptics device from ForceDimension, such as the Omega and Delta haptics devices. More... | |
| class | DirectionalLight |
| The DirectionalLight node defines a directional light source that illuminates along rays parallel to a given 3-dimensional vector. More... | |
| class | Disk2D |
| The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. More... | |
| class | DynamicTransform |
| The DynamicTransform node is a Shape container that has basic properties for defining rigid body motion. More... | |
| class | ElevationGrid |
| The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. More... | |
| class | Extrusion |
| The Extrusion node specifies geometric shapes based on a two. More... | |
| class | FakeHapticsDevice |
| A H3DHapticsDevice node where the position, orientation and button can be controlled via the set_devicePosition, set_deviceOrientation and set_mainButton fields. More... | |
| class | Field |
| The Field class. More... | |
| class | ParsableField |
| This is a field which value can be set by a string from the X3D parser. More... | |
| class | ParsableMField |
| This is a field which value can be set by a string from the X3D parser. More... | |
| class | TypedRefCountField |
| Template to make sure that the Node that is set in a SFNode is of a specified Node type. More... | |
| struct | AutoUpdate |
| The AutoUpdate field is a template to force the BaseField to update itself as soon as an event is received. More... | |
| class | FillProperties |
| The FillProperties node specifies additional properties to be applied to all polygonal areas on top of whatever appearance is specified by the other fields of the respective Appearance node. More... | |
| class | FitToBoxTransform |
| The FitToBoxTransform node is a MatrixTransform that is used when one wants to transform a part of a scene into a specific region in the coordinate space. More... | |
| class | FloatVertexAttribute |
| The FloatVertexAttribute node defines a set of per-vertex single precision floating point attributes. More... | |
| class | Fog |
| The Fog node provides a way to simulate atmospheric effects by blending objects with the colour specified by the color field based on the distances of the various objects from the viewer. More... | |
| class | FontStyle |
| The FontStyle node defines the size, family, and style used for Text nodes, as well as the direction of the text strings and any language-specific rendering techniques used for non-English text. More... | |
| class | ForceField |
| This effect adds a constant force to all haptics devices at all times. More... | |
| class | FrictionalSurface |
| Surface with friction. More... | |
| class | GaussianFunction |
| The function node implements a gaussian function. More... | |
| class | GeneratedCubeMapTexture |
| The ComposedCubeMapTexture node defines a cubic environment map that sources its data from internally generated images. More... | |
| class | GlobalSettings |
| GlobalSettings is a X3DBindableNode that specifies default settings for use in H3D API, such as caching options, haptic rendering options etc. More... | |
| class | GLUTWindow |
| H3DWindowNode implementet using GLUT. More... | |
| class | GraphicsCachingOptions |
| Specifies parameters to use for graphical rendering of nodes. More... | |
| class | Group |
| A Group node contains children nodes without introducing a new transformation. More... | |
| class | H3DBoundedObject |
| This abstract interface is the base class for all node types that include a bounding box. More... | |
| class | H3DCoordinateDeformerNode |
| The H3DCoordinateDeformerNode is the abstract base class for all nodes specifying deformation of coordinates based on contact of haptics devices. More... | |
| class | H3DDisplayListObject |
| This abstract interface class is the base class for all node types that wants to create an OpenGL display list for the OpenGL calls it makes in its render() function. More... | |
| class | H3DDynamicFieldsObject |
| This abstract interface class is the base class for all node types that specify arbitrary fields i.e. More... | |
| class | H3DFakeHapticsDevice |
| H3DFakeHapticsDevice is a base class for making fake haptics devices, i.e. More... | |
| class | H3DForceEffect |
| The base class for scenegraph force effects. More... | |
| class | H3DHapticsDevice |
| Base class for all haptic devices. More... | |
| class | H3DImageLoaderNode |
| H3DImageLoaderNode is a virtual base class for classes that read an image file format such as PNG or JPEG and construct an Image class with the data from the file. More... | |
| class | H3DImageObject |
| This abstract interface is inherited by all nodes that contains an SFImage object with an Image containing data. More... | |
| struct | FieldDBElement |
| A FieldDBElement is an encapsulation of a field in a H3DNodeDatabase. More... | |
| struct | DynamicFieldDBElement |
| The DynamicFieldDBElement is a FieldDBElement for fields that are not actual members of a Node class, but instead are defined and added at runtime, e.g. More... | |
| struct | FieldDBTemplate |
| Template class for specifying specialized FieldDBElement instances. More... | |
| struct | H3DNodeDatabase |
| The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with that name. More... | |
| class | H3DOptionNode |
| This abstract node type indicates that the concrete nodes which are instantiated based on it may be used in children, addChildren, and removeChildren fields. More... | |
| class | H3DRenderStateObject |
| This abstract class is the base class for node types that want to change the rendering state temporarily while rendering sibling nodes in a X3DGroupingNode. More... | |
| struct | H3DScriptNode |
| The base class for script nodes. More... | |
| class | H3DSoundFileNode |
| This abstract node type is used to derive node types that can stream PCM sound data from a file. More... | |
| class | H3DSoundStreamNode |
| This abstract node type is used to derive node types that can stream PCM sound data. More... | |
| class | H3DSurfaceNode |
| Base class for all surfaces. More... | |
| class | H3DThreadedHapticsDevice |
| The H3DThreadedHapticsDevice provides threading and interface for easily add support for new haptics devices. More... | |
| struct | RGB |
| Structure for RGB values. More... | |
| struct | RGBA |
| Structure for RGBA values. More... | |
| class | H3DVideoClipDecoderNode |
| H3DVideoClipDecoderNode is a virtual base class for classes decoding video clips making new frames available to render. More... | |
| class | H3DVideoTextureNode |
| H3DVideoTextureNode is a virtual base class for classes using video as a texture. More... | |
| class | H3DWindowNode |
| The base class for all window nodes. More... | |
| class | HapticCylinder |
| Class for rendering a haptic cylinder. More... | |
| class | HapticForceEffect |
| The base class for force effects. More... | |
| class | HapticForceField |
| This is a HapticForceEffect that generates a constant force. More... | |
| class | HapticObject |
| The base class for all haptic objects. More... | |
| class | HapticShape |
| Base class for haptic shapes, i.e. More... | |
| class | HapticSphere |
| Class for rendering a haptic Sphere. More... | |
| class | HapticSpring |
| Generates a spring force, i.e. More... | |
| class | HaptikHapticsDevice |
| The HaptikHapticsDevice uses the Haptik library (www.haptiklibrary.org) to access haptics devices. More... | |
| class | HLCustomObject |
| Base class for objects that use HLAPI custom shape callbacks to render itself. More... | |
| class | HLDepthBufferShape |
| Class for using the render() function of an X3DGeometryNode for haptics rendering. More... | |
| class | HLFeedbackShape |
| Class for using the render() function of an X3DGeometryNode for haptics rendering. More... | |
| class | HLHapticsDevice |
| HLHapticsDevice is a haptics device that uses the HLAPI from SensAble to do the haptic rendering. More... | |
| class | HLObject |
| The base class for all haptic objects that uses HLAPI for haptic rendering. More... | |
| class | HLShape |
| The base class for all haptic shapes that uses HLAPI for haptic rendering. More... | |
| class | HLSurface |
| The base class for all haptic objects that uses HLAPI for haptic rendering. More... | |
| class | Image |
| Virtual base class for all images containing virtual functions that all Image classes must define. More... | |
| class | Image3DTexture |
| The Image3DTexture node defines a texture map by specifying a single file that contains complete 3D data and general parameters for mapping to geometry. More... | |
| class | ImageObjectTexture |
| The ImageObjectTexture node uses the image data from any node that implements the H3DImageObject interface as texture data. More... | |
| class | ImageTexture |
| The ImageTexture node defines a texture map by specifying an image file and general parameters for mapping to geometry. More... | |
| class | ImportLibrary |
| The ImportLibrary node makes it possible from a X3D file to load a dynamically linked library in order to e.g. More... | |
| class | IndexedFaceSet |
| The IndexedFaceSet node represents a 3D shape formed by constructing faces (polygons) from vertices listed in the coord field. More... | |
| class | IndexedLineSet |
| The IndexedLineSet node represents a 3D geometry formed by constructing polylines from 3D vertices specified in the coord field. More... | |
| class | IndexedTriangleFanSet |
| An IndexedTriangleFanSet represents a 3D shape composed of triangles that form a fan shape around the first vertex declared in each fan. More... | |
| class | IndexedTriangleSet |
| The IndexedTriangleSet node represents a 3D shape composed of a collection of individual triangles. More... | |
| class | IndexedTriangleStripSet |
| An IndexedTriangleStripSet represents a 3D shape composed of strips of triangles. More... | |
| class | Inline |
| The Inline node embeds an X3D scene stored at a location on the World Wide Web into the current scene. More... | |
| class | IntegerSequencer |
| The IntegerSequencer node generates sequential discrete SFInt32. More... | |
| class | IntegerTrigger |
| IntegerTrigger handles single field Boolean. More... | |
| class | KeySensor |
| A KeySensor node generates events when the user presses keys on the keyboard. More... | |
| class | LineProperties |
| The LineProperties node specifies additional properties to be applied to all line geometry. More... | |
| class | LineSet |
| The LineSet node represents a 3D geometry formed by constructing polylines from 3D vertices specified in the coord field. More... | |
| class | LocalFog |
| The LocalFog node provides a way to simulate atmospheric effects by blending objects with the colour specified by the color field based on the distances of the various objects from the viewer. More... | |
| class | MagneticSurface |
| The MagneticSurface is a surface where the proxy is attracted to the surface, and forces are generated in order to keep the proxy on the surface. More... | |
| class | Material |
| The Material node specifies surface material properties for associated geometry nodes and is used by the X3D lighting equations during rendering. More... | |
| class | Matrix3VertexAttribute |
| Defines a set of per-vertex 3×3 matrix attributes. More... | |
| class | Matrix4VertexAttribute |
| Defines a set of per-vertex 4×4 matrix attributes. More... | |
| class | MatrixTransform |
| The MatrixTransform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. More... | |
| class | MetadataDouble |
| The metadata provided by this node is contained in the double-precision floating point numbers of the value field. More... | |
| class | MetadataFloat |
| The metadata provided by this node is contained in the single-precision floating point numbers of the value field. More... | |
| class | MetadataInteger |
| The metadata provided by this node is contained in the integers of the value field. More... | |
| class | MetadataSet |
| The metadata provided by this node is contained in the metadata nodes of the value field. More... | |
| class | MetadataString |
| The metadata provided by this node is contained in the strings of the value field. More... | |
| class | MFBool |
| The MFBool field contains a vector of boolean values. More... | |
| class | MFColor |
| The MFColor field contains a vector of RGB (red-green-blue) colour triples. More... | |
| class | MFColorRGBA |
| The MFColorRGBA field contains a vector of RGBA (red-green-blue-alpha) colour 4-tuples. More... | |
| class | MFDouble |
| The MFDouble field contains a vector of high-precision floating point numbers. More... | |
| class | MFFloat |
| The MFFloat field contains a vector of single-precision floating point numbers. More... | |
| class | MFieldBase |
| The common base class for MField types and MFNode. More... | |
| class | MField |
| Template class that adds the Field mechanism to a vector of values. More... | |
| class | MFInt32 |
| The MFInt32 field contains a vector of 32-bit integers. More... | |
| class | MFMatrix3d |
| The MFMatrix3d field contains a vector of Matrix3d instances. More... | |
| class | MFMatrix3f |
| The MFMatrix3f field contains a vector of Matrix3f instances. More... | |
| class | MFMatrix4d |
| The MFMatrix4d field contains a vector of Matrix4d instances. More... | |
| class | MFMatrix4f |
| The MFMatrix4f field contains a vector of Matrix4f instances. More... | |
| class | MFNode |
| MFNode is almost like any MField but it encapsulates a vector of Node pointers. More... | |
| class | TypedMFNode |
| Template to make sure that the Nodes that are added to a MFNode are of a specified Node type. More... | |
| class | TypedMFNodeObject |
| Template to make sure that the Nodes that is set in a SFNode is of a specified type. More... | |
| class | MFQuaternion |
| The MFQuaternion field contains a vector of arbitrary Quaternion objects. More... | |
| class | MFRotation |
| The MFRotation field contains a vector of arbitrary Rotation objects. More... | |
| class | MFString |
| The MFString field conatins a vector of strings. More... | |
| class | MFTime |
| The MFTime field contains a vector of time values. More... | |
| class | MFVec2d |
| The MFVec2d field contains a vector of Vec2d. More... | |
| class | MFVec2f |
| The MFVec2f field contains a vector of Vec2f. More... | |
| class | MFVec3d |
| The MFVec3d field contains a vector of Vec3d. More... | |
| class | MFVec3f |
| The MFVec3f field contains a vector of Vec3f. More... | |
| class | MFVec4d |
| The MFVec4d field contains a vector of Vec4d. More... | |
| class | MFVec4f |
| The MFVec4f field contains a vector of Vec4f. More... | |
| class | MouseSensor |
| A sensor node for reading mouse values. More... | |
| class | MultiTexture |
| Partially implemented. More... | |
| class | MultiTextureCoordinate |
| MultiTextureCoordinate supplies multiple texture coordinates per vertex. More... | |
| class | MultiTextureTransform |
| MultiTextureTransform supplies multiple texture transforms per appearance. More... | |
| class | NavigationInfo |
| The NavigationInfo node contains information describing the physical characteristics of the viewer's avatar and viewing model. More... | |
| class | Node |
| Node is the base class for all classes that can be part of the H3D scene-graph. More... | |
| class | Normal |
| This node defines a set of 3D surface normal vectors to be used in the vector field of some geometry nodes. More... | |
| class | NormalInterpolator |
| The NormalInterpolator node interpolates among a list of normal vector sets specified by the keyValue field to produce an MFVec3f value_changed event. More... | |
| class | NurbsCurve2D |
| The NurbsCurve2D node defines a trimming segment that is part of a. More... | |
| class | NurbsPatchSurface |
| The NurbsPatchSurface node is a contiguous NURBS surface patch. More... | |
| class | NurbsTextureCoordinate |
| The tessellation process generates 2D texture coordinates. More... | |
| class | NurbsTrimmedSurface |
| The NurbsTrimmedSurface node defines a NURBS surface. More... | |
| class | OpenHapticsOptions |
| Specifies parameters to use for when rendering an object with OpenHaptics. More... | |
| class | OrientationInterpolator |
| The OrientationInterpolator node interpolates among a list of rotation values specified in the keyValue field to produce an SFRotation value_changed event. More... | |
| class | PackagedShader |
| PackagedShader node describes a single file that may contain a number of shaders and combined effects. More... | |
| class | PeriodicUpdateField |
| Abstract base class for all Fields that will be updated without anyone asking for a value. More... | |
| class | PeriodicUpdate |
| The PeriodicUpdate is a template modifier that changes the way the field is updated. More... | |
| class | Pixel3DTexture |
| The Pixel3DTexture node defines a 3D image-based texture map as an explicit array of pixel values (image field) and parameters controlling tiling repetition of the texture onto geometry. More... | |
| class | PixelTexture |
| The PixelTexture node defines a 2D image-based texture map as an explicit array of pixel values (image field) and parameters controlling tiling repetition of the texture onto geometry. More... | |
| class | PointLight |
| The PointLight node specifies a point light source at a 3D location in the local coordinate system. More... | |
| class | PointNormalClipPlane |
| This is a ClipPlane where the plane is specified with a point and a normal. More... | |
| class | PointSet |
| The PointSet node specifies a set of 3D points, in the local coordinate system, with associated colours at each point. More... | |
| class | Polyline2D |
| The Polyline2D node specifies a series of contiguous line segments in the local 2D coordinate system connecting the specified vertices. More... | |
| class | Polypoint2D |
| The Polyline2D node specifies a set of vertices in the local 2D coordinate system at each of which is displayed a point. More... | |
| class | PositionInterpolator |
| The PositionInterpolator node linearly interpolates among a list of 3D vectors to produce an SFVec3f value_changed event. More... | |
| class | PositionInterpolator2D |
| The PositionInterpolator node linearly interpolates among a list of 2D vectors to produce an SFVec2f value_changed event. More... | |
| class | ProgramShader |
| he ProgramShader node defines a shader that can consist of one or more individually programmable, self contained pieces. More... | |
| class | ProtoDeclaration |
| The ProtoDeclaration class containse information about a PROTO node from the X3D standard. More... | |
| class | PrototypeInstance |
| The PrototypeInstance is an instance of a prototyped node. More... | |
| class | RawImageLoader |
| The RawImageLoader loads a raw data file and lets the user specify the parameters for the values directly. More... | |
| class | Rectangle2D |
| The Rectangle2D node specifies a rectangle centred at (0, 0) in the current local 2D coordinate system and aligned with the local coordinate axes. More... | |
| class | RefCountMField |
| RefCountMField is almost like any MField but it encapsulates a vector of RefCoundtedClass pointers. More... | |
| class | RefCountSField |
| RefCountSField is almost like any SField but it encapsulates a pointer to a RefCountedClass. More... | |
| class | RenderProperties |
| The RenderProperties node specifies additional rendering options that cannot be specified with the X3D Appearance node. More... | |
| class | ResourceResolver |
| The ResourceResolver class is both a base class for all classes that resolves resource names and contains static functions for resolving them. More... | |
| class | ScalarInterpolator |
| This node linearly interpolates among a list of SFFloat values to produce an SFFloat value_changed event. More... | |
| class | Scene |
| The Scene node is topmost node that takes care of the rendering of the scene graph both haptically and graphically. More... | |
| class | SFBool |
| The SFBool field contains a single boolean value. More... | |
| class | SFColor |
| The SFColor field contains one RGB (red-green-blue) colour triple. More... | |
| class | SFColorRGBA |
| The SFColorRGBA field contains one RGBA (red-green-blue-alpha) colour 4-tuple. More... | |
| class | SFDouble |
| The SFDouble field contains one high-precision floating point number. More... | |
| class | SFFloat |
| The SFFloat field contains one single-precision floating point number. More... | |
| class | SFieldClass |
| Base class for all fields created with the SField template. More... | |
| class | SField |
| Template class that adds the Field mechanisms to an encapsulated value of specified type. More... | |
| class | SFInt32 |
| The SFInt32 field contains one 32-bit integer. More... | |
| class | SFMatrix3d |
| The SFMatrix3d field contains a Matrix3d. More... | |
| class | SFMatrix3f |
| The SFMatrix3f field contains a Matrix3f. More... | |
| class | SFMatrix4d |
| The SFMatrix4d field contains a Matrix4d. More... | |
| class | SFMatrix4f |
| The SFMatrix4f field contains a Matrix4f. More... | |
| class | SFNode |
| SFNode is almost like any SField but it encapsulates a pointer to a Node. More... | |
| class | TypedSFNode |
| Template to make sure that the Node that is set in a SFNode is of a specified Node type. More... | |
| class | TypedSFNodeObject |
| Template to make sure that the Node that is set in a SFNode is of a specified type. More... | |
| class | SFQuaternion |
| The SFQuaternion field contains a Quaternion. More... | |
| class | SFRotation |
| The SFRotation field contains one arbitrary Rotation. More... | |
| class | SFString |
| The SFString field contains a string. More... | |
| class | SFTime |
| The SFTime field contains a single time value. More... | |
| class | SFVec2d |
| The SFVec2d field contains a Vec2d. More... | |
| class | SFVec2f |
| The SFVec2f field contains a Vec2f. More... | |
| class | SFVec3d |
| The SFVec3d field contains a Vec3d. More... | |
| class | SFVec3f |
| The SFVec3f field contains a Vec3f. More... | |
| class | SFVec4d |
| The SFVec4d field contains a Vec4d. More... | |
| class | SFVec4f |
| The SFVec4f field contains a Vec4f. More... | |
| class | ShaderPart |
| The ShaderPart node defines the source for a single object to be used by a ComposedShader node. More... | |
| class | ShaderProgram |
| The ShaderProgram node provides the source and interface to a self contained program that occupies one part of the rendering process: either a vertex or fragment shader. More... | |
| class | Shape |
| The Shape node has two fields, appearance and geometry, which are used to create rendered objects in the world. More... | |
| class | SimpleMovieTexture |
| SimpleMovieTexture is a node for showing movies as textures with a simpler interface than the movie texture node. More... | |
| class | SmoothSurface |
| A SmoothSurface has no friction at all. More... | |
| class | Sound |
| The Sound node specifies the spatial presentation of a sound in a X3D scene. More... | |
| class | SpaceballSensor |
| A sensor node for reading GLUT Spaceball values. More... | |
| class | SpaceWareHapticsDevice |
| A fake haptics device where the position and orientation is controlled via a SpaceWare device such as the SpaceMouse or SpaceTraveller. More... | |
| class | SpaceWareSensor |
| This is a X3DSensorNode for reading values from a 3DConnexion motion controller such as the SpaceTraveller or SpaceMouse 5000. More... | |
| class | Sphere |
| The Sphere node specifies a sphere centred at (0, 0, 0) in the local coordinate system. More... | |
| class | SpotLight |
| The SpotLight node defines a light source that emits light from a specific point along a specific direction vector and constrained within a solid angle. More... | |
| class | SpringEffect |
| SpringEffect is a localized haptic effect where the haptics device is pulled towards to a point in space in a spring like manner, i.e. More... | |
| class | StereoInfo |
| The StereoInfo nis a bindable node that contains information used when rendering the scene in stereo. More... | |
| class | SuperShape |
| The SuperShape node implements a SuperShape! More... | |
| class | Switch |
| The Switch grouping node traverses zero or one of the nodes specified in the choice field. More... | |
| class | TexGenGeometry |
| The TexGenGeometry node is a wrapper node that lets you specify a TextureCoordinateGenerator node to generate the texture coordinates of a geometry instead of using the default ones. More... | |
| class | Text |
| The Text node specifies a two-sided, flat text string object positioned in the Z=0 plane of the local coordinate system based on values defined in the fontStyle field (see FontStyle). More... | |
| class | TextureBackground |
| A background node that uses six individual texture nodes to compose the backdrop. More... | |
| class | TextureCoordinate |
| The TextureCoordinate node is a geometry property node that specifies a set of 2D texture coordinates used by vertex-based geometry nodes (EXAMPLE IndexedFaceSet and ElevationGrid) to map textures to vertices. More... | |
| class | TextureCoordinate3D |
| The TextureCoordinate3D node is a geometry property node that specifies a set of 3D texture coordinates used by vertex-based geometry nodes (EXAMPLE IndexedFaceSet and ElevationGrid) to map textures to vertices. More... | |
| class | TextureCoordinate4D |
| The TextureCoordinate4D node is a geometry property node that specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (e.g., IndexedFaceSet) to map 3D textures to vertices. More... | |
| class | TextureCoordinateGenerator |
| TextureCoordinateGenerator supports the automatic generation of texture coodinates for geometric shapes. More... | |
| class | TextureMatrixTransform |
| The matrix field specifies a generalized, unfiltered 4×4 transformation matrix that can be used to modify the texture. More... | |
| class | TextureProperties |
| TextureProperties allows fine control over a texture's application. More... | |
| class | TextureTransform |
| The TextureTransform node defines a 2D transformation that is applied to texture coordinates (see TextureCoordinate). More... | |
| class | TextureTransform3D |
| The TextureTransform3D node defines a 3D transformation that is applied to texture coordinates (see TextureCoordinate). More... | |
| class | MutexLock |
| Mutual exclusion lock class for synchronisation between threads. More... | |
| class | ConditionLock |
| The ConditionLock is a little more advanced version of MutexLock in that it can wait for an arbitrary action in the other thread. More... | |
| class | ThreadBase |
| The abstract base class for threads. More... | |
| class | PeriodicThreadBase |
| The abstract base class for threads that have a main loop and that allow you to add callback functions to be run in that loop. More... | |
| class | HapticThreadBase |
| The interface base class for all threads that are used for haptics devices. More... | |
| class | SimpleThread |
| The SimpleThread class creates a new thread to run a function. More... | |
| class | PeriodicThread |
| The PeriodicThread class is used to create new threads and provides an interface to add callback functions to be executed in the new thread that can be used by other threads. More... | |
| class | HapticThread |
| HapticThread is a thread class that should be used by haptics devices when creating threads. More... | |
| class | HLThread |
| HLThread is a singleton class providing an interface to the scheduler and thread running when using OpenHaptics and HD API. More... | |
| class | ThreadSafeSField |
| A template modifier to add thread safety to an SField type. More... | |
| class | ThreadSafeRefSField |
| A template modifier to add thread safety to an RefCountedSField type. More... | |
| class | ThreadSafeMField |
| A template modifier to add thread safety to an MField type. More... | |
| class | TimeSensor |
| TimeSensor nodes generate events as time passes. More... | |
| class | TimeTrigger |
| TimeTrigger is a trigger node that generates time events upon receiving boolean events. More... | |
| class | ToggleGroup |
| The ToggleGroup node enables you to enable/disable haptics and graphics rendering of its children nodes. More... | |
| class | Transform |
| The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. More... | |
| class | TransformInfo |
| The TransformInfo node provides information about the coordinate space it resides in in the scene graph. More... | |
| class | TraverseInfo |
| TraverseInfo is a structure that is passed along when traversing the scene graph. More... | |
| class | TriangleFanSet |
| A TriangleFanSet represents a 3D shape composed of triangles that form a fan shape around the first vertex declared in each fan. More... | |
| class | TriangleSet |
| The TriangleSet node represents a 3D shape that represents a collection of individual triangles. More... | |
| class | TriangleSet2D |
| The TriangleSet2D node specifies a set of triangles in the local 2D coordinate system. More... | |
| class | TriangleStripSet |
| A TriangleStripSet represents a 3D shape composed of strips of triangles. More... | |
| class | TwoSidedMaterial |
| This node defines material properties that can effect both the front and back side of a polygon individually. More... | |
| class | TypedField |
| A template modifier class for adding type checking on the routes to any Field class. More... | |
| class | URNResolver |
| The URNResolver resolves URNs (Uniform Resource Name) into paths. More... | |
| class | Viewpoint |
| The Viewpoint node defines a specific location in the local coordinate system from which the user may view the scene. More... | |
| class | WorldInfo |
| The WorldInfo node contains information about the world. More... | |
| class | X3DAppearanceChildNode |
| This is the base node type for the child nodes of the X3DAppearanceNode type. More... | |
| class | X3DAppearanceNode |
| This is the base node type for all Appearance nodes. More... | |
| class | X3DBackgroundNode |
| X3DBackgroundNode is the abstract type from which all backgrounds inherit. More... | |
| class | X3DBindableNode |
| X3DBindableNode is the abstract base type for all bindable children nodes, including Background, TextureBackground, Fog, NavigationInfo, Viewpoint and DeviceInfo. More... | |
| class | X3DBoundedObject |
| This X3D abstract interface type is basis for all X3D node types that have bounds specified as part of the definition. More... | |
| class | X3DChildNode |
| This abstract node type indicates that the concrete nodes which are instantiated based on it may be used in children, addChildren, and removeChildren fields. More... | |
| class | X3DColorNode |
| This is the base node type for color specifications in X3D. More... | |
| class | X3DComposedGeometryNode |
| This is the base node type for all composed 3D geometry in X3D. More... | |
| class | X3DCoordinateNode |
| This is the base node type for all coordinate node types in X3D. More... | |
| class | X3DEnvironmentTextureNode |
| This abstract node type is the base type for all node types that specify cubic environment map sources for texture images. More... | |
| class | X3DFogObject |
| X3DFogObject is the abstract type that describes a node that influences the lighting equation through the use of fog semantics. More... | |
| class | X3DFontStyleNode |
| This abstract node type is the base node type for all FontStyle nodes. More... | |
| class | X3DGeometricPropertyNode |
| This is the base node type for all geometric property node types defined in X3D. More... | |
| class | X3DGeometryNode |
| This is the base node type for all geometry in X3D. More... | |
| class | X3DGroupingNode |
| This abstract node type indicates that concrete node types derived from it contain children nodes and is the basis for all aggregation. More... | |
| class | X3DInfoNode |
| This is the base node type for all nodes that contain only information without visual semantics. More... | |
| class | X3DInterpolatorNode |
| The abstract node X3DInterpolatorNode forms the basis for all types of interpolators specified in this clause. More... | |
| class | X3DKeyDeviceSensorNode |
| This abstract node type is the base type for all sensor node types which operate using key devices. More... | |
| class | X3DLightNode |
| The X3DLightNode abstract node type is the base type from which all node types that serve as light sources are derived. More... | |
| class | X3DMaterialNode |
| This is the base node type for all Material nodes. More... | |
| class | X3DMetadataObject |
| This abstract interface is the basis for all metadata nodes. More... | |
| class | X3DNetworkSensorNode |
| This abstract node type is the basis for all sensors that generate events based on network activity. More... | |
| class | X3DNode |
| This abstract node type is the base type for all nodes in the X3D system. More... | |
| class | X3DNormalNode |
| This is the base node type for all normal node types in X3D. More... | |
| class | X3DNurbsControlCurveNode |
| provide control curve information in 2D space. More... | |
| class | X3DNurbsSurfaceGeometryNode |
| The X3DNurbsSurfaceGeometryNode represents the abstract geometry type for all types of NURBS surfaces. More... | |
| class | X3DParametricGeometryNode |
| This abstract node type is the base type for all geometry node types that are created parametrically and use control points to describe the final shape of the surface. More... | |
| class | X3DProgrammableShaderObject |
| This abstract node type is the base type for all node types that specify arbitrary fields for interfacing with per-object attribute values. More... | |
| class | X3DPrototypeInstance |
| This abstract node type is the base type for all prototype instances in the X3D system. More... | |
| class | X3DSensorNode |
| This abstract node type is the base type for all sensors. More... | |
| class | X3DSequencerNode |
| This abstract node type is the base node type from which all. More... | |
| class | X3DShaderNode |
| This abstract node type is the base type for all node types which specify a programmable shader. More... | |
| class | X3DShapeNode |
| This is the base node type for all Shape nodes. More... | |
| class | X3DSoundNode |
| This abstract node type is the base for all Sound nodes. More... | |
| class | X3DSoundSourceNode |
| This abstract node type is used to derive node types that can emit audio data. More... | |
| class | X3DTexture2DNode |
| This abstract node type is the base type for all node types which specify 2D sources for texture images. More... | |
| class | X3DTexture3DNode |
| This abstract node type is the base type for all node types which specify 3D sources for texture images. More... | |
| class | X3DTextureCoordinateNode |
| This abstract node type is the base type for all node types which specify texture coordinates. More... | |
| class | X3DTextureNode |
| This abstract node type is the base type for all node types which specify sources for texture images. More... | |
| class | X3DTextureTransform2DNode |
| This abstract node type is the base type for all node types which specify a 2D transformation of texture coordinates. More... | |
| class | X3DTextureTransformNode |
| This abstract node type is the base type for all node types which specify a transformation of texture coordinates. More... | |
| class | X3DTimeDependentNode |
| This abstract node type is the base node type from which all time-dependent nodes are derived. More... | |
| class | X3DTriggerNode |
| This abstract node type is the base node type from which all. More... | |
| class | X3DUrlObject |
| This abstract interface is inherited by all nodes that contain data located on the World Wide Web, such as AudioClip, ImageTexture and Inline. More... | |
| class | X3DVertexAttributeNode |
| This abstract node type is the base type for all node types that specify per-vertex attribute information to the shader. More... | |
Namespaces | |
| namespace | ArithmeticTypes |
| DO NOT USE THIS NAMESPACE DIRECTLY. | |
| namespace | Constants |
| Namespace containing various useful constants. | |
| namespace | TypedFieldTypeCheck |
| Contains template classes for doing the type checking for the TypedField template class. | |
Typedefs | |
| typedef basic_dostream< char > | ConsoleStream |
| typedef Node *(* | H3DCreateNodeFunc )() |
| typedef AutoRefVector< Node > | NodeVector |
| NodeVector is a vector of nodes that manages reference counting on the Nodes added to or removed from it. | |
| typedef AutoRefVector< HapticShape > | HapticShapeVector |
| typedef AutoRefVector< HapticForceEffect > | HapticEffectVector |
| typedef float | H3DFloat |
| The floating point type. | |
| typedef double | H3DDouble |
| Used for floating point values when specified as high-precision in the X3D specification. | |
| typedef int | H3DInt32 |
| The 32 bit integer type. | |
| typedef double | H3DTime |
| The type for time values. | |
Functions | |
| H3D_VALUE_EXCEPTION (string, InvalidNodeType) | |
| bool | isLittleEndian () |
| Function for determining if the machine we are running on is uses little endian byte order or not. | |
| bool | isPowerOfTwo (unsigned int i) |
| Determines if the given integer is a power of two or not. | |
| unsigned int | nextPowerOfTwo (unsigned int i) |
| If i is a power of two, i is returned. | |
| template<class F> | |
| F | H3DAbs (F f) |
| Returns the absolute value of f. | |
| template<class F> | |
| F | H3DSqrt (F f) |
| Returns the square root of f. | |
| template<class F> | |
| F | H3DExp (F f) |
| Returns the exponential function of f. | |
| template<class F> | |
| F | H3DLog (F f) |
| Returns the natural logarithm of f. | |
| template<class F> | |
| F | H3DLog10 (F f) |
| Returns the base 10 logarithm of f. | |
| template<class F, class T> | |
| F | H3DPow (F f, T t) |
| Returns f raised to the power of t. | |
| double | H3DPow (int f, int t) |
| Returns f raised to the power of t. | |
| template<class A> | |
| A | H3DMax (const A &a, const A &b) |
| Returns the maximum value of a and b. | |
| template<class A> | |
| A | H3DMin (const A &a, const A &b) |
| Returns the minimum value of a and b. | |
| template<class F> | |
| F | H3DCos (F d) |
| Returns the cosine of d. | |
| template<class F> | |
| F | H3DCosh (F d) |
| Returns the hyperbolic cosine of d. | |
| template<class F> | |
| F | H3DAcos (F d) |
| Returns the arccosine of d. | |
| template<class F> | |
| F | H3DSin (F d) |
| Returns the sine of d. | |
| template<class F> | |
| F | H3DSinh (F d) |
| Returns the hyperbolic sine of d. | |
| template<class F> | |
| F | H3DAsin (F d) |
| Returns the arcsine of d. | |
| template<class F> | |
| F | H3DTan (F d) |
| Returns the tangent of d. | |
| template<class F> | |
| F | H3DTanh (F d) |
| Returns the hyperbolic tangent of d. | |
| template<class F> | |
| F | H3DAtan (F d) |
| Returns the arctangent of d in the range -pi/2 to pi/2 radians. | |
| template<class F> | |
| F | H3DAtan2 (F y, F x) |
| Returns the arctangent of y/x in the range -pi to pi radians. | |
| template<class F> | |
| F | H3DFloor (F f) |
| Returns the largest integer that is not greater than f. | |
| template<class F> | |
| F | H3DCeil (F f) |
| Returns the smallest integer greater than or equal to f. | |
| template<class N, class F> | |
| FieldDBTemplate< N, F > * | INITIALIZE_ONLY (H3DNodeDatabase *_container, const string &_name, auto_ptr< F > N::*_ptr) |
| Specialization to handle case where access type is INITIALIZE_ONLY. | |
| template<class N, class F> | |
| FieldDBTemplate< N, F > * | OUTPUT_ONLY (H3DNodeDatabase *_container, const string &_name, auto_ptr< F > N::*_ptr) |
| Specialization to handle case where access type is OUTPUT_ONLY. | |
| template<class N, class F> | |
| FieldDBTemplate< N, F > * | INPUT_ONLY (H3DNodeDatabase *_container, const string &_name, auto_ptr< F > N::*_ptr) |
| Specialization to handle case where access type is INPUT_ONLY. | |
| template<class N, class F> | |
| FieldDBTemplate< N, F > * | INPUT_OUTPUT (H3DNodeDatabase *_container, const string &_name, auto_ptr< F > N::*_ptr) |
| Specialization to handle case where access type is INPUT_OUTPUT. | |
| ostream & | operator<< (ostream &os, const RGB &r) |
| Function for printing a RGB to an ostream. | |
| ostream & | operator<< (ostream &os, const RGBA &r) |
| Function for printing a Rotation to an ostream. | |
| bool | operator== (const RGB &r1, const RGB &r2) |
| Test two RGB instances for equality. | |
| bool | operator== (const RGBA &r1, const RGBA &r2) |
| Test two RGBA instances for equality. | |
| bool | operator!= (const RGB &r1, const RGB &r2) |
| Test two RGB instances for inequality. | |
| bool | operator!= (const RGBA &r1, const RGBA &r2) |
| Test two RGBA instances for inequality. | |
| H3D_API_EXCEPTION (TypedFieldError) | |
| ostream & | operator<< (ostream &os, const XMLCh *&s) |
| ostream & | operator<< (ostream &os, const XMLCh *const &s) |
| string | toString (const XMLCh *const xmls) |
Variables | |
| H3DAPI_API ConsoleStream | Console |
Needed for the HaptikHapticsDevice
|
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|
Returns the arctangent of d in the range -pi/2 to pi/2 radians. If d is 0, o is returned. |
|
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|
Returns the arctangent of y/x in the range -pi to pi radians. If both parameters of atan2 are 0, 0 is returned. H3DAtan2 is well defined for every point other than the origin, even if x equals 0 and y does not equal 0. |
|
|
If i is a power of two, i is returned. Otherwise the first power of two greater that i is returned. |
1.4.5