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| cgunn | Posted on: 2010/1/3 11:38 |
Just can't stay away ![]() ![]() Joined: 2004/12/7 From: Canberra, Australia Posts: 64 |
transformedBound field problem I am trying to implement a rudimentary inter-object collision between DynamicTransforms by checking their bounding boxes and have struck a few problems. (Yes, I know that RigidBodyPhysics has inter-object collision)
MatrixTransform has a transformedBound field that I thought I could use. However, it gets set initially, but it doesn't seem to change as the translation changes. DynamicTransforms don't seem to get the transformedBound field set at all. Is there a way to get a boxBound of a Transform and DynamicTranform that incloses its children and is always current? Should I be trying a different method? Thanks. |
| Markus | Posted on: 2010/1/5 10:08 |
Webmaster ![]() ![]() Joined: 2006/3/27 From: SenseGraphics Posts: 1531 |
Re: transformedBound field problem It should change as soon as the matrix updates. It works find for the DynamicTransform example. I implemented some code in H3DLoad to see if center and size changed and it does so properly.
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