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Re: A leg up (on the pile) on VHTK
#21
Not too shy to talk
Not too shy to talk


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I've made sure the H3D_ROOT variable points to the folder containing the settings folder. No chance in the rendering. But I suppose as long as it at least renders properly, that's something and can allow me to move on and try to create my own render node...

Something else troubles me though. I debug mode, the executable crashes. I have yet to spot the difference as to why the Release version would work and the Debug version would not. I get the following printed errors when running in debug mode:

[WWARNINGCould not create "VolumeHaptics" nodeIt does not exist in the H3DNodeDatabase (C:/H3D/VHTK/x3d/setup_sphere.x3d line 36)
[
WWARNINGCould not create "LocalInfo" nodeIt does not exist in the H3DNodeDatabase (C:/H3D/VHTK/x3d/setup_sphere.x3d line 40)
[
WWARNINGCould not create "VolumeRenderer" nodeIt does not exist in the H3DNodeDatabase (C:/H3D/VHTK/x3d/setup_sphere.x3d line 49)
[
WWARNINGCould not create "ScalarSurfaceFrictionMode" nodeIt does not exist in the H3DNodeDatabase (C:/H3D/VHTK/x3d/setup_sphere.x3d line 97)
[
WWarningH3D API compiled without 3DxwareSpaceWareSensor node will be unusable.


It's as if the debug version cannot find VHTK, which I cannot understand. CMake creates the proper links when creating the sln file that eventually compiles the H3DAPI. Any ideas of what could be the cause?

Posted on: 2011/2/28 10:49
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Re: A leg up (on the pile) on VHTK
#22
Guru
Guru


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The autoload script automatically selects the right DLL/SO file but since you're not using it you'll have to manually make sure that the DLL loaded is release or debug depending on your loader.

Posted on: 2011/2/28 15:30
KJ Lundin Palmerius
C Research
Linköping University, Sweden
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