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daniel
Posted on: 2012/6/19 13:15
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Re: deformedCoord of DeformableShape
The deformedCoord points will be automatically transferred to the Coordinate node used in the X3DComposedGeometryNode that is in the geometry field of the DeformableShape node. The rendering then happens in the normal render function for that geometry node.
jishiben18
Posted on: 2012/6/19 4:11
Not too shy to talk
Joined: 2009/8/16
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deformedCoord of DeformableShape
Hi All,

I am writing a new class inherited from DeformableShape.

About the deformedCoord field, it says it contains the coordinates that will be used for graphics rendering.

My question is, where will the graphics rendering happen?

Where will the coordinates contained in the deformedCoord field be called for graphics rendering?

Thanks a lot.

Regards.
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