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| sajjad | Posted on: 2011/12/13 8:26 |
Quite a regular ![]() ![]() Joined: 2008/5/15 From: Posts: 35 |
Basic issue - H3DLoad Hello forum,
X3D scene graph is traversed repeatedly. At every traversal, changes in the scene that need to be updated are rendered and displayed. Suppose some of the field parameters within a node are changed from a GUI editor. In that case H3DLoad will be serializing a scene with new attributes. Do we have to call H3DLoad every-time with new parameters from the editor or there is a better way to do it? Regards Sajjad |
| Markus | Posted on: 2012/1/4 23:14 |
Webmaster ![]() ![]() Joined: 2006/3/27 From: SenseGraphics Posts: 1919 |
Re: Basic issue - H3DLoad Your GUI editor affects a certain node, or certain nodes right? In that case simply keep references to those nodes and change the attribute of those nodes. Note that this only works for attribute that are INPUT_OUTPUT and INPUT_ONLY. The INITIALIZE_ONLY fields will only be set at the creation of a node.
If you take a look at the TreeView of H3DViewer you will get an example of a GUI in which node values can be changed at run time. |
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