H3DAPI 2.1 is out today! We welcome users, experienced and new to try it out.
Since its introduction to the public in 2005, the H3DAPI has been used by the graphics and haptics community to create or add the simulation of touch to their applications. Built on the industry standards OpenGL and X3D, H3DAPI enables rapid haptics application development using X3D and Python alone. More major projects have been developed by extending H3DAPI capabilities with C++.
The most important new feature of H3DAPI 2.1 is improved support for touching dynamic objects (through HAPI). Which made it possible to implement the RigidBodyPhysics component of X3D for H3DAPI 2.1 and actually allow the user to touch the objects in a physics simulation. RigidBodyPhysics is included as a plug-in to H3DViewer that comes with H3DAPI. Other new features are new stereo modes, support for reading files in the nrrd and dicom format, Falcon support on Linux.
H3DViewer is also much improved. New features of H3DViewer includes the possibility to load plug-ins containing additional nodes and a view of the scene graph with possibility to change the values of fields in real time. Geometries can also be exported to the stl format.
We thank to all users that have contributed with bug reports. Please continue to report problems so they can be fixed for future releases.
We recommended that users of H3DAPI 2.0 upgrades to H3DAPI 2.1.