H3D::AudioClip Class Reference
[X3D node classes.]

An AudioClip node specifies audio data that can be referenced by Sound nodes. More...

#include <H3D/AudioClip.h>

Inheritance diagram for H3D::AudioClip:

Inheritance graph

List of all members.

Public Member Functions

 AudioClip (Inst< SFString > _description=0, Inst< SFBool > _loop=0, Inst< SFNode > _metadata=0, Inst< SFTime > _pauseTime=0, Inst< SFFloat > _pitch=0, Inst< SFTime > _resumeTime=0, Inst< StartTime > _startTime=0, Inst< StopTime > _stopTime=0, Inst< MFString > _url=0, Inst< SFTime > _duration_changed=0, Inst< SFTime > _elapsedTime=0, Inst< SFBool > _isActive=0, Inst< SFBool > _isPaused=0, Inst< TimeHandler > _time_handler=0)
virtual void ALrender ()
 Perform the OpenAL calls to render the audio clip.

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.

Detailed Description

An AudioClip node specifies audio data that can be referenced by Sound nodes.

The description field specifies a textual description of the audio source. A browser is not required to display the description field but may choose to do so in addition to playing the sound.

The url field specifies the URL from which the sound is loaded.

The loop, pauseTime, resumeTime, startTime, and stopTime inputOutput fields and the elapsedTime, isActive, and isPaused outputOnly fields, and their effects on the AudioClip node, are discussed in detail in 8 Time component. The "cycle" of an AudioClip is the length of time in seconds for one playing of the audio at the specified pitch.

The pitch field specifies a multiplier for the rate at which sampled sound is played. Values for the pitch field shall be greater than zero. Changing the pitch field affects both the pitch and playback speed of a sound. A set_pitch event to an active AudioClip is ignored and no pitch_changed field is generated. If pitch is set to 2.0, the sound shall be played one octave higher than normal and played twice as fast. For a sampled sound, the pitch field alters the sampling rate at which the sound is played.

A duration_changed event is sent whenever there is a new value for the "normal" duration of the clip. Typically, this will only occur when the current url in use changes and the sound data has been loaded, indicating that the clip is playing a different sound source. The duration is the length of time in seconds for one cycle of the audio for a pitch set to 1.0. Changing the pitch field will not trigger a duration_changed event. A duration value of "-1" implies that the sound data has not yet loaded or the value is unavailable for some reason. A duration_changed event shall be generated if the AudioClip node is loaded when the X3D file is read or the AudioClip node is added to the scene graph.

The isActive field may be used by other nodes to determine if the clip is currently active. If an AudioClip is active, it shall be playing the sound corresponding to the sound time (i.e., in the sound's local time system with sample 0 at time 0):

t = (now - startTime) modulo (duration / pitch)

Internal routes:

The documentation for this class was generated from the following files:

Generated on Fri Nov 7 10:29:14 2008 for H3D API by  doxygen 1.5.7