|SFBound is specialized update itself from the radius and heigh field of the Cone node. More...|
Public Member Functions
|Cone (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFBool > _bottom=0, Inst< SFFloat > _bottomRadius=0, Inst< SFFloat > _height=0, Inst< SFBool > _side=0, Inst< SFBool > _solid=0)|
|virtual void||render ()|
|Renders the Box using OpenGL. |
|virtual int||nrTriangles ()|
|The number of triangles rendered by this geometry. |
|virtual void||traverseSG (TraverseInfo &ti)|
|Traverse the scenegraph. |
|auto_ptr< SFBool >||bottom|
|The side field specifies whether the bottom cap of the cone is rendered. |
|auto_ptr< SFFloat >||bottomRadius|
|The bottomRadius field specifies the radius of the cone's base. |
|auto_ptr< SFFloat >||height|
|The height field specifies the height of the cone from the centre of the base to the apex. |
|auto_ptr< SFBool >||side|
|The side field specifies whether the sides of the cone are rendered. |
|auto_ptr< SFBool >||solid|
|The solid field determines whether the box is visible when viewed from the inside. |
Static Public Attributes
|The H3DNodeDatabase for this node. |
The bottomRadius field specifies the radius of the cone's base, and the height field specifies the height of the cone from the centre of the base to the apex. By default, the cone has a radius of 1.0 at the bottom and a height of 2.0, with its apex at y = height/2 and its bottom at y = -height/2. Both bottomRadius and height shall be greater than zero.
The side field specifies whether sides of the cone are created and the bottom field specifies whether the bottom cap of the cone is created. A value of TRUE specifies that this part of the cone exists, while a value of FALSE specifies that this part does not exist (not rendered or eligible for collision or sensor intersection tests).
When a texture is applied to the sides of the cone, the texture wraps counterclockwise (from above) starting at the back of the cone. The texture has a vertical seam at the back in the X=0 plane, from the apex (0, height/2, 0) to the point (0, -height/2, -bottomRadius). For the bottom cap, a circle is cut out of the texture square centred at (0, -height/2, 0) with dimensions (2 X bottomRadius) by (2 X bottomRadius). The bottom cap texture appears right side up when the top of the cone is rotated towards the -Z-axis. TextureTransform affects the texture coordinates of the Cone.
The solid field determines whether the cone is visible when viewed from the inside.