H3D::ExplosionEmitter Class Reference
[X3D node classes.]

The ExplosionEmitter node is an emitter that generates all the available particles from a specific point in space at the initial time. More...

#include <H3D/ExplosionEmitter.h>

Inheritance diagram for H3D::ExplosionEmitter:

Inheritance graph

List of all members.

Public Member Functions

 ExplosionEmitter (Inst< SFNode > _metadata=0, Inst< SFFloat > _speed=0, Inst< SFFloat > _variation=0, Inst< SFFloat > _mass=0, Inst< SFFloat > _surfaceArea=0, Inst< SFVec3f > _position=0)
 Constructor.

Public Attributes

auto_ptr< SFVec3fposition
 The position from which the particles are emitted.

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.


Detailed Description

The ExplosionEmitter node is an emitter that generates all the available particles from a specific point in space at the initial time.

Particles are emitted from the single point specified by the position field in all directions at the speed specified by the speed field.


Member Data Documentation

The position from which the particles are emitted.

Access type: inputOutput
Default value: 0 0 0

Referenced by ExplosionEmitter().


The documentation for this class was generated from the following files:

Generated on Fri Nov 7 10:30:00 2008 for H3D API by  doxygen 1.5.7