|Specialized field for automatically generating normals from coordinates. More...|
|Thrown if the number of colors in the color field is less than the number coordinates in the coord field. More...|
|Thrown if the number of texture coordinates in the color field is less than the number coordinates in the coord field. More...|
|The bound field for IndexedTriangleStripSet is a CoordBoundField. |
Public Member Functions
|IndexedTriangleStripSet (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< SFColorNode > _color=0, Inst< SFCoordinateNode > _coord=0, Inst< SFNormalNode > _normal=0, Inst< SFTextureCoordinateNode > _texCoord=0, Inst< SFBool > _ccw=0, Inst< SFBool > _colorPerVertex=0, Inst< SFBool > _normalPerVertex=0, Inst< SFBool > _solid=0, Inst< MFVertexAttributeNode > _attrib=0, Inst< AutoNormal > _autoNormal=0, Inst< MFInt32 > _set_index=0, Inst< MFInt32 > _index=0, Inst< SFFogCoordinate > _fogCoord=0)|
|virtual void||traverseSG (TraverseInfo &ti)|
|Traverse the scenegraph. |
|virtual void||render ()|
|Renders the IndexedTriangleStripSet with OpenGL. |
|virtual int||nrTriangles ()|
|An upper bound of the number of triangles renderered in this geometry. |
|auto_ptr< AutoNormal >||autoNormal|
|Auto-generated normals that are used if the normal field is NULL. |
|auto_ptr< MFInt32 >||set_index|
|Field for setting the value of the index field. |
|auto_ptr< MFInt32 >||index|
|The index field is used to specify the triangle strips by connecting vertices from the coord field. |
Static Public Attributes
|The H3DNodeDatabase for this node. |
IndexedTriangleStripSet uses the indices in its index field to specify the triangle strips by connecting vertices from the coord field. An index of "-1" indicates that the current strip has ended and the next one begins. The last strip may be (but does not have to be) followed by a "-1". Each strip shall have at least three non-coincident vertices.
The IndexedTriangleStripSet node is specified in the local coordinate system and is affected by the transformations of its ancestors. Descriptions of the color, coord, normal, and texCoord fields are provided in the Color, Coordinate, Normal, and TextureCoordinate nodes, respectively. If values are provided for the color, normal and texCoord fields, the values are applied in the same manner as the values from the coord field and there shall be at least as many values as are present in the coord field. The value of the colorPerVertex field is ignored and always treated as TRUE. If the normal field is not supplied, normals shall be generated as follows:
|void IndexedTriangleStripSet::traverseSG||(||TraverseInfo &||ti||)||
Traverse the scenegraph.
A HAPIHapticShape is added for haptic rendering if haptics is enabled.
|ti||The TraverseInfo object containing information about the traversal.|
Reimplemented from H3D::X3DGeometryNode.
The index field is used to specify the triangle strips by connecting vertices from the coord field.
An index of "-1" indicates that the current strip has ended and the next one begins. The last strip may be (but does not have to be) followed by a "-1". Each strip shall have at least three non-coincident vertices.
Access type: inputOutput