H3D::Pixel3DTexture Member List

This is the complete list of members for H3D::Pixel3DTexture, including all inherited members.

closestPoint(const Vec3f &p, NodeIntersectResult &result)H3D::Node [inline, virtual]
databaseH3D::Pixel3DTexture [static]
database2H3D::Pixel3DTexture [static]
defaultXMLContainerField()H3D::X3DTextureNode [inline, virtual]
disableTexturing()H3D::X3DTexture3DNode [inline, virtual]
displayListH3D::H3DDisplayListObject
enableTexturing()H3D::X3DTexture3DNode [inline, virtual]
getActiveTexture()H3D::X3DTextureNode [inline, static]
getField(const string &name)H3D::Node [virtual]
getManualInitialize()H3DUtil::RefCountedClass
getName()H3DUtil::RefCountedClass
getTextureId()H3D::X3DTexture3DNode [inline]
getTextureUnit()H3D::X3DTexture3DNode [inline]
getTypeName()H3DUtil::RefCountedClass
glInternalFormat(Image *image)H3D::X3DTexture3DNode [virtual]
glPixelComponentType(Image *image)H3D::X3DTextureNode [virtual]
glPixelFormat(Image *image)H3D::X3DTextureNode [virtual]
glTexImage(Image *image, GLenum texture_target, bool scale_to_power_of_two)H3D::X3DTexture3DNode [virtual]
H3DDisplayListObject(Inst< DisplayList > _displayList=0)H3D::H3DDisplayListObject
H3DImageObject(Inst< SFImage > _image=0)H3D::H3DImageObject [inline]
hasName()H3DUtil::RefCountedClass
imageH3D::H3DImageObject
initialize()H3DUtil::RefCountedClass [virtual]
is_initializedH3DUtil::RefCountedClass [protected]
isInitialized()H3DUtil::RefCountedClass
lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result)H3D::Node [inline, virtual]
load_images_in_separate_threadH3D::X3DTextureNode [static]
manual_initializeH3DUtil::RefCountedClass [protected]
metadataH3D::X3DNode
movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)H3D::Node [inline, virtual]
nameH3DUtil::RefCountedClass [protected]
Node()H3D::Node
Pixel3DTexture(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _repeatS=0, Inst< SFBool > _repeatT=0, Inst< SFBool > _repeatR=0, Inst< SFBool > _scaleToP2=0, Inst< SFImage > _image=0, Inst< SFTextureProperties > _textureProperties=0)H3D::Pixel3DTexture
postRender()H3D::X3DTextureNode [inline, virtual]
preRender()H3D::X3DTextureNode [inline, virtual]
ref()H3DUtil::RefCountedClass
ref_countH3DUtil::RefCountedClass [protected]
ref_count_lock_pointerH3DUtil::RefCountedClass [protected]
RefCountedClass()H3DUtil::RefCountedClass
RefCountedClass(bool _use_lock)H3DUtil::RefCountedClass
render()H3D::X3DTexture3DNode [virtual]
renderImage(Image *image, GLenum texture_target, bool scale_to_power_of_two)H3D::X3DTextureNode [virtual]
renderSubImage(Image *image, GLenum texture_target, int xoffset, int yoffset, int z_offset, int width, int height, int depth)H3D::X3DTexture3DNode [virtual]
renderTextureProperties()H3D::X3DTexture3DNode [virtual]
repeatRH3D::X3DTexture3DNode
repeatSH3D::X3DTexture3DNode
repeatTH3D::X3DTexture3DNode
scaleToPowerOfTwoH3D::X3DTexture3DNode
setActiveTexture(X3DTextureNode *t)H3D::X3DTextureNode [inline, protected, static]
setManualInitialize(bool b)H3DUtil::RefCountedClass
setName(const string &_name)H3DUtil::RefCountedClass
SFTextureProperties typedefH3D::X3DTexture3DNode
texture_idH3D::X3DTexture3DNode [protected]
texture_unitH3D::X3DTexture3DNode [protected]
texturePropertiesH3D::X3DTexture3DNode
textureSize()H3D::X3DTexture3DNode [inline, virtual]
traverseSG(TraverseInfo &ti)H3D::Node [inline, virtual]
type_nameH3DUtil::RefCountedClass [protected]
unref()H3DUtil::RefCountedClass
X3DAppearanceChildNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0)H3D::X3DAppearanceChildNode
X3DNode(Inst< SFNode > _metadata=0)H3D::X3DNode
X3DTexture3DNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _repeatS=0, Inst< SFBool > _repeatT=0, Inst< SFBool > _repeatR=0, Inst< SFBool > _scaleToP2=0, Inst< SFImage > _image=0, Inst< SFTextureProperties > _textureProperties=0)H3D::X3DTexture3DNode
X3DTextureNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0)H3D::X3DTextureNode
~Node()H3D::Node [inline, virtual]
~RefCountedClass()H3DUtil::RefCountedClass [virtual]
~X3DTexture3DNode()H3D::X3DTexture3DNode [inline]


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